B4rtuss_

Sweden
On FACEIT since 2023 176 matches tracked 32 matches in 30 days
Last updated:

How does B4rtuss_ play?

Rating 1.06 K/R 0.76 ADR 81.2 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 176 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.6
Knife kills 5 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 35x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether B4rtuss_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 172 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −33 ELO
53 matches · 45% win rate
On Dust 2 −7 ELO
30 matches · 57% win rate
Between 18:00 and 24:00 +20 ELO, win rate 48%
On Mondays −52 ELO, win rate 50%

B4rtuss_ loses the most ELO in match 1 of the day: −33 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Most kills in a match: 41 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
53% better than 56%
0.80 better than 81%
88.0 better than 85%
1.09 better than 79%
50% of 210 duels better than 45%
52% of 27 situations better than 83%
Anubis38
58% better than 69%
0.77 better than 69%
83.3 better than 64%
1.10 better than 76%
50% of 139 duels better than 44%
50% of 38 situations better than 80%
Dust 230
57% better than 73%
0.67 better than 23%
69.5 better than 7%
0.94 better than 25%
49% of 119 duels better than 43%
50% of 12 situations better than 81%
Nuke21
48% better than 33%
0.81 better than 68%
85.0 better than 60%
1.14 better than 70%
51% of 94 duels better than 42%
44% of 18 situations better than 62%
Cache14
64% -
0.80 -
84.8 -
1.12-
65% of 54 duels -
50% of 6 situations -
Mirage14
57% -
0.70 -
74.6 -
0.97-
42% of 72 duels -
18% of 11 situations -
Inferno12
42% -
0.70 -
72.3 -
0.98-
46% of 52 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B4rtuss_ plays

Across 176 matches B4rtuss_ averages K/R 0.76, ADR 81.2 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 75 of 176 matches the rating was 1.10 or higher (43%), in 67 it was below 0.90. In 154 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. B4rtuss_ loses the most ELO in match 1 of the day (−33 ELO, win rate 45%). Things go best on Anubis (+74 ELO, win rate 58%). Match no. 3 of the day goes best: 69% win rate, −30 ELO. Last 30 days: 32 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.