B4RKEN

Sweden
On FACEIT since 2015 77 matches tracked 27 matches in 30 days
ELO ▼ 51
2,050
30-day peak: 2,101
Rank EU
#209,350
Sweden #5,161 in Sweden
Last updated:

How does B4RKEN play?

Rating 0.82 K/R 0.59 ADR 64.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 6% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.80−0.22 · Ø 1.02 better than 1%
Pistol kills per match 2.6
Knife kills 1 in 77 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.6%−2.7 pp · Ø 13.3% better than 3%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 5x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether B4RKEN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.60
JulAugSepOct

Best month: August 2026 with 0.60.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Anubis
  2. Highest rating in a match: 1.77 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 33%
0.54 better than 1%
61.4 better than 1%
0.75 better than 1%
38% of 60 duels better than 3%
67% of 3 situations better than 97%
Cache16
38% -
0.62 -
64.1 -
0.85-
53% of 66 duels -
69% of 13 situations -
Nuke15
60% better than 65%
0.58 better than 1%
62.0 better than 1%
0.81 better than 1%
41% of 56 duels better than 5%
44% of 9 situations better than 62%
Dust 213
54% -
0.65 -
69.3 -
0.95-
34% of 50 duels -
40% of 5 situations -
Inferno7
43% -
0.54 -
66.6 -
0.75-
35% of 31 duels -
67% of 3 situations -
Ancient5
20% -
0.48 -
51.9 -
0.60-
44% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B4RKEN plays

Across 77 matches B4RKEN averages K/R 0.59, ADR 64.6 and a rating of 0.82. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.7 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 12 of 77 matches the rating was 1.10 or higher (16%), in 51 it was below 0.90. In 71 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.84. Last 30 days: 27 matches, win rate 37%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.