B4Dma

Zimbabwe
143 matches tracked 20 matches in 30 days
Last updated:

How does B4Dma play?

Rating 0.97 (from 102 matches) K/R 0.69 ADR 75.6 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average.
EntryMulti-killsHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 54%+5 pp · Ø 49% better than 87%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 43%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 84%
AWP share of kills 17%+6 pp · Ø 11% better than 75%
K/D 0.91−0.06 · Ø 0.97 better than 33%
Pistol kills per match 2.9
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.7%).

2K rounds 12.5%−0.2 pp · Ø 12.7% better than 45%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 16x 4K, 4 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 38%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 26%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.06, ADR +9.0, Headshots +3 pp
= Stayed the same
Rating at 0.97
▼ Got worse
Win rate −3 pp, ELO −71

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.65). Just above the average (0.70).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +2 ELO
34 matches · 44% win rate
In match 1 of the day +79 ELO
37 matches · 46% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 36%
On Thursdays −28 ELO, win rate 38%

B4Dma loses the most ELO from match 5 of the day: +2 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
64% better than 90%
0.71 better than 55%
78.3 better than 52%
1.05 better than 75%
53% of 187 duels better than 74%
29% of 14 situations better than 27%
Dust 236
56% better than 75%
0.69 better than 43%
76.1 better than 39%
1.01 better than 63%
55% of 142 duels better than 80%
56% of 9 situations better than 91%
Ancient17
47% better than 41%
0.60 better than 6%
63.6 better than 1%
0.83 better than 8%
60% of 65 duels better than 97%
20% of 10 situations better than 13%
Inferno12
58% -
0.81 -
84.6 -
1.08-
56% of 66 duels -
43% of 7 situations -
Nuke12
33% -
0.66 -
72.3 -
0.76-
54% of 41 duels -
33% of 3 situations -
Anubis8
50% -
0.77 -
85.1 -
1.03-
46% of 57 duels -
33% of 3 situations -
Cache7
14% -
0.53 -
63.0 -
0.75-
52% of 23 duels -
0% of 2 situations -
Vertigo3
33% -
0.61 -
75.9 -
0.80-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B4Dma plays

Across 143 matches B4Dma averages K/R 0.69 and ADR 75.6; the rating across the 102 rated matches is 0.97. Biggest strength: Rounds with first kill at 15%, better than 97% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 22% of level 5 players. Averages 15.3 kills per match with 50% headshots. The strongest map is Mirage with a 64% win rate in 47 matches. In 31 of 102 matches the rating was 1.10 or higher (30%), in 48 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. B4Dma loses the most ELO from match 5 of the day (+2 ELO, win rate 44%). Things go best on Mirage (+105 ELO, win rate 64%). Match no. 3 of the day goes best: 75% win rate, +30 ELO. Improved over the last three months: K/R +0.06, ADR +9.0, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −71. Unchanged in recent months: Rating at 0.97. Last 30 days: 20 matches, win rate 45%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.