B3Z_NOSK0V
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average58% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 10.4% of rounds and so well below the average (12.9%).
Utility and deaths
WeaknessDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.77). Slightly below the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 0.88 (at the start 1.04). Well below the average (0.99).
Damage per round (ADR)
Last 3 months: 71.2 (at the start 78.1). Clearly below the average (78.8).
Share of headshot kills
Last 3 months: 57% (at the start 58%). Well above the average (47%).
Matches won (win rate)
Last 3 months: 35% (at the start 52%). Well below the average (47%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Mirage
- Most kills in a match: 36 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How B3Z_NOSK0V plays
Across 41 matches B3Z_NOSK0V averages K/R 0.72, ADR 74.9 and a rating of 0.96. Biggest strength: Headshot rate at 58%, better than 97% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 15.7 kills per match with 58% headshots. In 12 of 41 matches the rating was 1.10 or higher (29%), in 22 it was below 0.90. Got weaker: K/R −0.10, Rating −0.16, ADR −6.9, Win rate −17 pp. Unchanged in recent months: Headshots at 57%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.