B3LL1ZERA

United Kingdom
On FACEIT since 2020 237 matches tracked 78 matches in 30 days
ELO ▼ 135
2,325
30-day peak: 2,460
Rank EU
#92,736
United Kingdom #1,702 in United Kingdom
Last updated:

How does B3LL1ZERA play?

Rating 1.20 (from 187 matches) K/R 0.86 ADR 92.0 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 187 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.23+0.20 · Ø 1.03 better than 91%
Pistol kills per match 3.0
Knife kills 6 in 237 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 93%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 54x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.04, ADR −5.2, ELO −163

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.92. Last 3 months: 0.85 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −40 ELO
45 matches · 56% win rate
On Anubis −30 ELO
51 matches · 55% win rate
On Wednesdays +25 ELO, win rate 55%

B3LL1ZERA loses the most ELO in match 3 of the day: −40 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
61% better than 81%
0.90 better than 95%
96.0 better than 96%
1.27 better than 95%
59% of 315 duels better than 87%
33% of 46 situations better than 36%
Anubis51
55% better than 57%
0.83 better than 83%
89.4 better than 85%
1.14 better than 78%
61% of 197 duels better than 89%
29% of 14 situations better than 27%
Cache28
75% -
0.83 -
89.1 -
1.17-
56% of 142 duels -
63% of 16 situations -
Ancient20
65% better than 87%
0.84 better than 86%
87.9 better than 79%
1.12 better than 75%
51% of 85 duels better than 45%
70% of 10 situations better than 98%
Dust 219
53% better than 56%
0.81 better than 78%
91.6 better than 89%
1.13-
47% of 32 duels better than 27%
40% of 5 situations better than 56%
Inferno11
82% -
0.81 -
84.9 -
1.15-
59% of 44 duels -
67% of 3 situations -
Nuke5
60% -
0.93 -
90.3 -
1.17-
70% of 20 duels -
20% of 5 situations -
Overpass4
25% -
0.79 -
85.4 -
-
-
-
Vertigo4
50% -
0.97 -
102.7 -
1.32-
63% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B3LL1ZERA plays

Across 237 matches B3LL1ZERA averages K/R 0.86 and ADR 92.0; the rating across the 187 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 92.0, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 45% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 117 of 187 matches the rating was 1.10 or higher (63%), in 33 it was below 0.90. In 187 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. B3LL1ZERA loses the most ELO in match 3 of the day (−40 ELO, win rate 56%). Things go best on Mirage (+59 ELO, win rate 61%). Match no. 4 of the day goes best: 74% win rate, −10 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.04, ADR −5.2, ELO −163. Unchanged in recent months: Headshots at 46%. Last 30 days: 78 matches, win rate 62%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.