B1llo0

Thailand
On FACEIT since 2015 94 matches tracked 45 matches in 30 days
ELO
2,084
30-day peak: 2,084
Rank EU
#187,061
Thailand #255 in Thailand
Last updated:

How does B1llo0 play?

Rating 1.01 K/R 0.73 ADR 79.4 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 31%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 4 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether B1llo0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +52 ELO
21 matches · 29% win rate

B1llo0 loses the most ELO in match 1 of the day: +52 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 5 wins in a row · Vertigo

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
55% better than 59%
0.74 right on the average
78.7 better than 37%
1.05 better than 58%
52% of 63 duels better than 53%
56% of 9 situations better than 90%
Mirage18
44% better than 23%
0.65 better than 12%
72.5 better than 14%
0.89 better than 10%
36% of 77 duels better than 1%
55% of 11 situations better than 89%
Ancient16
31% better than 4%
0.71 better than 35%
79.1 better than 40%
1.00 better than 41%
44% of 52 duels better than 13%
25% of 8 situations better than 22%
Dust 213
54% -
0.68 -
80.8 -
0.94-
45% of 53 duels -
57% of 7 situations -
Inferno9
44% -
0.82 -
85.7 -
1.11-
49% of 39 duels -
60% of 5 situations -
Cache7
43% -
0.73 -
79.0 -
0.98-
56% of 16 duels -
17% of 6 situations -
Vertigo7
86% -
0.83 -
86.1 -
1.17-
57% of 30 duels -
50% of 8 situations -
Nuke4
50% -
0.84 -
85.1 -
1.25-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B1llo0 plays

Across 94 matches B1llo0 averages K/R 0.73, ADR 79.4 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 39 of 94 matches the rating was 1.10 or higher (41%), in 36 it was below 0.90. In 94 matches with detailed stats: 12 4Ks and 4 aces. B1llo0 loses the most ELO in match 1 of the day (+52 ELO, win rate 29%). Last 30 days: 45 matches, win rate 49%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.