B1asp

Norway
253 matches tracked 12 matches in 30 days
Last updated:

How does B1asp play?

Rating 0.96 K/R 0.68 ADR 77.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.4
Knife kills 2 in 253 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 23x 4K, 5 aces in 174 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +202
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 78.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months unchanged at 0.68. Slightly below the average (0.72).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
35 matches · 51% win rate
On Mirage −54 ELO
27 matches · 44% win rate
On Tuesdays +34 ELO, win rate 38%

B1asp loses the most ELO on Inferno: −81 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.76 · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
53% better than 64%
0.67 better than 19%
78.5 better than 35%
0.92 better than 18%
53% of 232 duels better than 63%
48% of 27 situations better than 74%
Dust 251
45% better than 31%
0.71 better than 43%
78.3 better than 42%
1.01 right on the average
51% of 189 duels better than 54%
48% of 40 situations better than 74%
Anubis39
49% better than 47%
0.72 right on the average
80.9 better than 56%
1.01 better than 53%
50% of 171 duels right on the average
44% of 25 situations better than 68%
Inferno35
51% better than 50%
0.64 better than 15%
75.1 better than 26%
0.94 better than 28%
48% of 105 duels better than 36%
35% of 23 situations better than 44%
Mirage27
44% better than 27%
0.68 better than 27%
76.3 better than 32%
0.92 better than 19%
53% of 95 duels better than 66%
28% of 18 situations better than 22%
Nuke25
56% better than 56%
0.70 better than 24%
77.7 better than 30%
0.98 better than 28%
35% of 60 duels better than 2%
30% of 23 situations better than 27%
Cache21
52% -
0.59 -
68.4 -
0.85-
45% of 99 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B1asp plays

Across 253 matches B1asp averages K/R 0.68, ADR 77.2 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 8 players. Averages 14.7 kills per match with 49% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 69 of 253 matches the rating was 1.10 or higher (27%), in 117 it was below 0.90. In 174 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: August 2026 at 0.96. B1asp loses the most ELO on Inferno (−81 ELO, win rate 51%). Things go best on Dust 2 (+133 ELO, win rate 45%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +202. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 78.1. Last 30 days: 12 matches, win rate 58%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.