B1aZeX-_-

Russia
On FACEIT since 2020 50 matches tracked 36 matches in 30 days
ELO ▲ 206
2,251
30-day peak: 2,278
Rank EU
#116,531
Russia #33,114 in Russia
Last updated:

How does B1aZeX-_- play?

Rating 0.94 K/R 0.64 ADR 72.5 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 38% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 64%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.05 · Ø 1.03 better than 26%
Pistol kills per match 2.9
Zeus kills1 in 50 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.2%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 10%
3K rounds 2.2%−2.0 pp · Ø 4.2% better than 1%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 1x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 65%−7 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether B1aZeX-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 36 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.68.

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
20 matches · 50% win rate

B1aZeX-_- loses the most ELO in match 1 of the day: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.39 · Dust 2

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
65% better than 90%
0.62 better than 5%
71.3 better than 8%
0.96 better than 22%
45% of 40 duels better than 18%
36% of 11 situations better than 44%
Mirage14
71% -
0.65 -
76.7 -
0.95-
51% of 45 duels -
40% of 5 situations -
Anubis6
17% -
0.67 -
73.6 -
0.99-
54% of 13 duels -
38% of 8 situations -
Cache5
40% -
0.60 -
62.1 -
0.84-
58% of 12 duels -
50% of 4 situations -
Nuke4
25% -
0.63 -
72.4 -
0.85-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B1aZeX-_- plays

Across 50 matches B1aZeX-_- averages K/R 0.64, ADR 72.5 and a rating of 0.94. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 11 of 50 matches the rating was 1.10 or higher (22%), in 20 it was below 0.90. In 36 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. B1aZeX-_- loses the most ELO in match 1 of the day (−25 ELO, win rate 50%). Last 30 days: 36 matches, win rate 69%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.