B1R-3

Kazakhstan
On FACEIT since 2025 113 matches tracked 62 matches in 30 days
Last updated:

How does B1R-3 play?

Rating 0.96 K/R 0.69 ADR 74.5 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.2
Zeus kills1 in 113 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 10x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether B1R-3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
37 matches · 46% win rate
In match 1 of the day +23 ELO
32 matches · 44% win rate
On Tuesdays +4 ELO, win rate 44%

B1R-3 loses the most ELO on Mirage: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.41 · Inferno
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 30%
0.66 better than 16%
71.4 better than 10%
0.91 better than 15%
50% of 129 duels better than 45%
23% of 22 situations better than 14%
Dust 227
59% better than 76%
0.67 better than 18%
73.4 better than 15%
0.94 better than 19%
52% of 104 duels better than 54%
60% of 15 situations better than 94%
Ancient21
52% right on the average
0.73 better than 43%
78.8 better than 35%
1.03 right on the average
51% of 71 duels right on the average
33% of 12 situations better than 37%
Inferno9
44% -
0.70 -
74.2 -
0.99-
45% of 44 duels -
20% of 5 situations -
Anubis8
50% -
0.65 -
72.3 -
0.91-
64% of 39 duels -
25% of 4 situations -
Nuke8
38% -
0.73 -
80.9 -
0.97-
34% of 29 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B1R-3 plays

Across 113 matches B1R-3 averages K/R 0.69, ADR 74.5 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 74.5, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 59% win rate in 27 matches. In 30 of 113 matches the rating was 1.10 or higher (27%), in 49 it was below 0.90. In 113 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. B1R-3 loses the most ELO on Mirage (−51 ELO, win rate 46%). Things go best on Ancient (+23 ELO, win rate 52%). Last 30 days: 62 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.