B1GT0R

Netherlands
On FACEIT since 2020 163 matches tracked 55 matches in 30 days
ELO ▼ 32
2,572
30-day peak: 2,606
Rank EU
#41,069
Netherlands #229 in Netherlands
Last updated:

How does B1GT0R play?

Rating 0.96 (from 113 matches) K/R 0.71 ADR 79.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 2.7
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 21x 4K, 5 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
ELO at 2,581
▼ Got worse
K/R −0.06, ADR −5.5, Headshots −4 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −169 ELO
31 matches · 65% win rate
On Mirage −142 ELO
41 matches · 56% win rate
On Saturdays −80 ELO, win rate 40%

B1GT0R loses the most ELO on Anubis: −169 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.94 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 63%
0.68 better than 18%
77.2 better than 28%
0.97 better than 23%
41% of 91 duels better than 5%
50% of 16 situations better than 81%
Dust 239
51% better than 45%
0.69 better than 23%
78.7 better than 36%
0.94 better than 15%
42% of 102 duels better than 8%
30% of 10 situations better than 25%
Anubis31
65% better than 83%
0.76 better than 53%
81.8 better than 48%
1.01 better than 34%
51% of 100 duels better than 44%
38% of 8 situations right on the average
Ancient25
28% better than 1%
0.73 better than 39%
80.6 better than 42%
0.94 better than 17%
45% of 60 duels better than 16%
30% of 10 situations better than 30%
Inferno12
33% -
0.64 -
74.2 -
0.77-
45% of 33 duels -
0% of 1 situations -
Nuke8
50% -
0.76 -
81.0 -
1.04-
35% of 40 duels -
38% of 13 situations -
Cache6
67% -
0.75 -
87.8 -
1.05-
48% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B1GT0R plays

Across 163 matches B1GT0R averages K/R 0.71 and ADR 79.3; the rating across the 113 rated matches is 0.96. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 37 of 113 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 113 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: October 2026 at 0.98. B1GT0R loses the most ELO on Anubis (−169 ELO, win rate 65%). Things go best on Dust 2 (+149 ELO, win rate 51%). Match no. 3 of the day goes best: 55% win rate, −48 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.06, ADR −5.5, Headshots −4 pp. Unchanged in recent months: ELO at 2,581. Last 30 days: 55 matches, win rate 47%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.