B1G-Slade
How does B1G-Slade play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.95 (at the start 0.91). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 78.8. Last 3 months: 78.9 (at the start 76.5). Just below the average (80.8).
Share of headshot kills
Best month: May 2026 with 61%. Last 3 months: 50% (at the start 52%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 45% (at the start 53%). Clearly below the average (50%).
Best month: July 2026 with 2,298. Last 3 months: 1,983 (at the start 2,298).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
B1G-Slade loses the most ELO from match 5 of the day: −105 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.64 · Mirage
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How B1G-Slade plays
Across 175 matches B1G-Slade averages K/R 0.66 and ADR 77.6; the rating across the 135 rated matches is 0.94. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 39 of 135 matches the rating was 1.10 or higher (29%), in 64 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. B1G-Slade loses the most ELO from match 5 of the day (−105 ELO, win rate 38%). Things go best on Mirage (+75 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, +31 ELO. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −315. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 78.9. Last 30 days: 3 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.