B0udy

Kyrgyzstan
On FACEIT since 2019 54 matches tracked
Last updated:

How does B0udy play?

Rating 1.01 (from 33 matches) K/R 0.73 ADR 79.2 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

44% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 44%+22 pp · Ø 22% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 4x 4K, 2 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +19 pp
= Stayed the same
ADR at 77.3, Headshots at 64%
▼ Got worse
K/R −0.04, Rating −0.05

Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 −30 ELO, win rate 43%

B0udy loses the most ELO in match 1 of the day: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.93 · Ancient

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 18%
0.74 better than 48%
78.3 better than 34%
1.02-
47% of 49 duels better than 25%
33% of 12 situations better than 36%
Dust 215
67% better than 92%
0.70 better than 30%
76.7 better than 28%
0.98-
57% of 30 duels better than 79%
25% of 4 situations better than 17%
Ancient6
17% -
0.74 -
85.7 -
1.15-
50% of 18 duels -
100% of 1 situations -
Inferno5
60% -
0.75 -
84.2 -
0.96-
37% of 19 duels -
67% of 3 situations -
Anubis4
50% -
0.72 -
78.4 -
1.17-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How B0udy plays

Across 54 matches B0udy averages K/R 0.73 and ADR 79.2; the rating across the 33 rated matches is 1.01. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 65% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 12 of 33 matches the rating was 1.10 or higher (36%), in 12 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 2 aces. B0udy loses the most ELO in match 1 of the day (−30 ELO, win rate 38%). Improved over the last three months: Win rate +19 pp. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 77.3, Headshots at 64%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.