B0tBrix

Denmark
156 matches tracked 57 matches in 30 days
Last updated:

How does B0tBrix play?

Rating 1.04 (from 106 matches) K/R 0.73 ADR 78.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 3.2
Zeus kills1 in 156 matches
Knife kills 5 in 156 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 76%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, ADR +6.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.68). Clearly above the average (0.71).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
33 matches · 30% win rate
In match 1 of the day −59 ELO
52 matches · 38% win rate
On Tuesdays −88 ELO, win rate 36%

B0tBrix loses the most ELO on Ancient: −61 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.77 · Ancient
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
30% better than 5%
0.69 better than 32%
75.2 better than 23%
0.91 better than 20%
44% of 78 duels better than 18%
29% of 17 situations better than 28%
Inferno29
45% better than 28%
0.70 better than 44%
75.5 better than 33%
1.02 better than 60%
45% of 105 duels better than 21%
27% of 15 situations better than 26%
Nuke28
54% right on the average
0.75 right on the average
78.0 better than 33%
1.02 better than 42%
53% of 95 duels better than 55%
40% of 10 situations right on the average
Anubis23
57% better than 72%
0.81 better than 87%
87.3 better than 85%
1.12 better than 85%
57% of 115 duels better than 83%
14% of 14 situations better than 6%
Mirage16
44% better than 27%
0.76 better than 66%
79.2 better than 48%
1.09 better than 75%
52% of 93 duels better than 60%
40% of 10 situations better than 57%
Cache15
60% -
0.77 -
81.2 -
1.08-
50% of 98 duels -
18% of 11 situations -
Dust 27
29% -
0.63 -
69.6 -
1.00-
48% of 23 duels -
50% of 2 situations -
Overpass3
67% -
0.63 -
72.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How B0tBrix plays

Across 156 matches B0tBrix averages K/R 0.73 and ADR 78.4; the rating across the 106 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 43 of 106 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 106 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. B0tBrix loses the most ELO on Ancient (−61 ELO, win rate 30%). Things go best on Nuke (+62 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, −1 ELO. Improved over the last three months: K/R +0.08, ADR +6.5. Got weaker: Headshots −3 pp, Win rate −6 pp. Last 30 days: 57 matches, win rate 37%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.