B0nc666

China
On FACEIT since 2025 153 matches tracked
Last updated:

How does B0nc666 play?

Rating 1.02 (from 145 matches) K/R 0.74 ADR 78.6 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (47%).

Headshot rate 62%+15 pp · Ø 47% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 15x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 22%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.3, Headshots −2 pp, Win rate −3 pp, ELO −119

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.72 (at the start 0.76). Just above the average (0.71).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −118 ELO
54 matches · 37% win rate
On Dust 2 −58 ELO
22 matches · 27% win rate
On Sundays −124 ELO, win rate 38%

B0nc666 loses the most ELO in match 1 of the day: −118 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.22 · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
60% better than 81%
0.76 better than 69%
82.1 better than 64%
1.02 better than 61%
48% of 178 duels better than 37%
35% of 26 situations better than 44%
Mirage35
51% better than 54%
0.76 better than 74%
78.1 better than 49%
1.04 better than 71%
56% of 124 duels better than 83%
39% of 18 situations better than 54%
Anubis27
33% better than 3%
0.72 better than 54%
79.2 better than 51%
0.98 better than 42%
46% of 135 duels better than 27%
27% of 22 situations better than 21%
Dust 222
27% better than 1%
0.73 better than 57%
74.8 better than 26%
1.01 better than 56%
41% of 71 duels better than 9%
44% of 25 situations better than 67%
Nuke12
33% -
0.67 -
72.5 -
0.95-
41% of 54 duels -
56% of 9 situations -
Inferno11
55% -
0.80 -
84.5 -
1.17-
55% of 55 duels -
14% of 7 situations -
Cache4
50% -
0.66 -
68.3 -
0.88-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B0nc666 plays

Across 153 matches B0nc666 averages K/R 0.74 and ADR 78.6; the rating across the 145 rated matches is 1.02. Biggest strength: Headshot rate at 62%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 16.2 kills per match with 62% headshots. The strongest map is Ancient with a 60% win rate in 40 matches. In 55 of 145 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 73 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. B0nc666 loses the most ELO in match 1 of the day (−118 ELO, win rate 37%). Things go best in match 2 of the day (+37 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +37 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −4.3, Headshots −2 pp, Win rate −3 pp, ELO −119. Last 30 days: 2 matches, win rate 50%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.