B0Ti

Samoa
On FACEIT since 2021 172 matches tracked 46 matches in 30 days
Last updated:

How does B0Ti play?

Rating 0.97 (from 122 matches) K/R 0.69 ADR 76.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 3.0
Knife kills 2 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 18x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.70, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −84 ELO
33 matches · 39% win rate
On Inferno −41 ELO
28 matches · 50% win rate
Between 12:00 and 18:00 −33 ELO, win rate 37%
On Thursdays −50 ELO, win rate 33%

B0Ti loses the most ELO in match 3 of the day: −84 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.11 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
46% better than 30%
0.69 better than 25%
76.3 better than 26%
0.99 better than 33%
47% of 242 duels better than 27%
36% of 33 situations better than 45%
Inferno28
50% better than 38%
0.71 better than 33%
75.5 better than 19%
1.02 better than 36%
52% of 77 duels better than 36%
36% of 14 situations better than 46%
Mirage28
68% better than 94%
0.66 better than 14%
71.9 better than 11%
0.87 better than 7%
50% of 68 duels better than 42%
67% of 3 situations better than 97%
Ancient23
43% better than 21%
0.77 better than 62%
84.0 better than 61%
1.05 better than 57%
60% of 121 duels better than 88%
14% of 7 situations better than 6%
Cache11
45% -
0.57 -
68.9 -
0.79-
47% of 51 duels -
50% of 6 situations -
Overpass6
33% -
0.67 -
72.3 -
-
-
-
Anubis5
20% -
0.74 -
83.9 -
1.04-
22% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B0Ti plays

Across 172 matches B0Ti averages K/R 0.69 and ADR 76.1; the rating across the 122 rated matches is 0.97. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 44 of 122 matches the rating was 1.10 or higher (36%), in 56 it was below 0.90. In 122 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. B0Ti loses the most ELO in match 3 of the day (−84 ELO, win rate 39%). Things go best in match 4 of the day (+41 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +41 ELO. Improved over the last three months: ADR +4.0. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Win rate at 48%. Last 30 days: 46 matches, win rate 57%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.