B0T_Lester

North Korea
On FACEIT since 2023 327 matches tracked 99 matches in 30 days
ELO ▲ 229
2,498
30-day peak: 2,583
Rank NA ▲ 380 places
#1,633
North Korea #1 in North Korea
30 days · prev. #2,013 · best #1,182
Last updated:

How does B0T_Lester play?

Rating 0.96 K/R 0.70 ADR 79.8 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 327 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.4
Zeus kills2 in 327 matches
Knife kills 5 in 327 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 28x 4K, 5 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +330
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −7.3, Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −172 ELO
66 matches · 52% win rate
In match 4 of the day −171 ELO
38 matches · 45% win rate
On Saturdays −133 ELO, win rate 37%

B0T_Lester loses the most ELO on Ancient: −172 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
46% better than 30%
0.67 better than 17%
77.1 better than 30%
0.94 better than 17%
47% of 534 duels better than 27%
36% of 70 situations better than 45%
Ancient66
52% better than 48%
0.69 better than 23%
81.8 better than 49%
0.92 better than 13%
52% of 362 duels right on the average
54% of 24 situations better than 85%
Anubis49
49% better than 36%
0.76 better than 56%
83.6 better than 61%
1.03 better than 46%
48% of 233 duels better than 31%
43% of 28 situations better than 60%
Inferno45
53% better than 45%
0.71 better than 33%
83.7 better than 56%
1.01 better than 33%
55% of 228 duels better than 57%
47% of 17 situations better than 71%
Nuke22
77% better than 97%
0.70 better than 23%
79.5 better than 35%
0.96 better than 20%
50% of 111 duels better than 36%
14% of 14 situations better than 4%
Mirage12
67% -
0.65 -
73.5 -
0.90-
47% of 77 duels -
40% of 5 situations -
Cache9
67% -
0.64 -
69.0 -
0.88-
51% of 49 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B0T_Lester plays

Across 327 matches B0T_Lester averages K/R 0.70, ADR 79.8 and a rating of 0.96. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Nuke with a 77% win rate in 22 matches. In 102 of 327 matches the rating was 1.10 or higher (31%), in 146 it was below 0.90. In 260 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: July 2026 at 1.00. B0T_Lester loses the most ELO on Ancient (−172 ELO, win rate 52%). Things go best on Inferno (+170 ELO, win rate 53%). Improved over the last three months: ELO +330. Got weaker: K/R −0.05, Rating −0.05, ADR −7.3, Headshots −2 pp, Win rate −5 pp. Last 30 days: 99 matches, win rate 55%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.