B0R3i6AlJq

Ukraine
On FACEIT since 2020 178 matches tracked
Last updated:

How does B0R3i6AlJq play?

Rating 1.07 K/R 0.78 ADR 83.4 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 178 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.9
Knife kills 4 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 76%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 38x 4K, 6 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.16, ADR +8.8, Headshots +4 pp, Win rate +15 pp, ELO +365
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
46 matches · 54% win rate
From match 5 of the day −1 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 +60 ELO, win rate 42%
On Mondays +111 ELO, win rate 40%

B0R3i6AlJq loses the most ELO on Mirage: −28 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 2.37 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 66%
0.82 better than 87%
86.7 better than 82%
1.13 better than 85%
55% of 237 duels better than 76%
39% of 23 situations better than 52%
Dust 239
64% better than 88%
0.77 better than 71%
81.4 better than 59%
1.09 better than 75%
57% of 218 duels better than 84%
53% of 19 situations better than 85%
Ancient26
38% better than 15%
0.73 better than 48%
81.8 better than 56%
0.96 better than 34%
50% of 138 duels better than 46%
36% of 14 situations better than 44%
Anubis20
40% better than 18%
0.71 better than 42%
77.1 better than 35%
0.95 better than 27%
38% of 120 duels better than 4%
38% of 8 situations right on the average
Nuke20
40% better than 10%
0.84 better than 82%
89.0 better than 81%
1.15 better than 76%
48% of 106 duels better than 28%
18% of 17 situations better than 9%
Inferno14
36% -
0.73 -
81.2 -
0.94-
51% of 83 duels -
43% of 7 situations -
Cache9
44% -
0.90 -
93.7 -
1.24-
64% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B0R3i6AlJq plays

Across 178 matches B0R3i6AlJq averages K/R 0.78, ADR 83.4 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 17.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 64% win rate in 39 matches. In 80 of 178 matches the rating was 1.10 or higher (45%), in 59 it was below 0.90. In 138 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. B0R3i6AlJq loses the most ELO on Mirage (−28 ELO, win rate 54%). Things go best on Anubis (+112 ELO, win rate 40%). Match no. 2 of the day goes best: 55% win rate, +30 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +8.8, Headshots +4 pp, Win rate +15 pp, ELO +365. Last 30 days: 5 matches, win rate 20%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.