B0BBYSH0RZA

China
On FACEIT since 2023 248 matches tracked 83 matches in 30 days
Last updated:

How does B0BBYSH0RZA play?

Rating 0.97 K/R 0.70 ADR 78.4 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 22x 4K, 1 ace in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.08, ADR +8.6, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −213

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −165 ELO
56 matches · 54% win rate
On Ancient −59 ELO
60 matches · 45% win rate
On Mondays +45 ELO, win rate 43%

B0BBYSH0RZA loses the most ELO on Anubis: −165 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
60% better than 79%
0.71 better than 32%
78.1 better than 34%
1.00 better than 34%
46% of 262 duels better than 19%
41% of 39 situations better than 57%
Ancient60
45% better than 26%
0.69 better than 20%
78.2 better than 27%
0.93 better than 15%
52% of 252 duels better than 47%
37% of 35 situations better than 47%
Anubis56
54% better than 57%
0.70 better than 26%
79.5 better than 39%
0.96 better than 21%
49% of 276 duels better than 31%
40% of 30 situations right on the average
Cache23
52% -
0.72 -
79.4 -
1.00-
47% of 79 duels -
56% of 16 situations -
Nuke18
33% better than 3%
0.64 better than 5%
69.8 better than 3%
0.85 better than 3%
51% of 59 duels better than 42%
50% of 8 situations better than 76%
Dust 217
59% better than 73%
0.77 better than 61%
83.7 better than 61%
1.10 better than 66%
51% of 83 duels better than 45%
43% of 7 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How B0BBYSH0RZA plays

Across 248 matches B0BBYSH0RZA averages K/R 0.70, ADR 78.4 and a rating of 0.97. Most room to improve: Rating at 0.97, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 72 matches. In 77 of 248 matches the rating was 1.10 or higher (31%), in 113 it was below 0.90. In 179 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. B0BBYSH0RZA loses the most ELO on Anubis (−165 ELO, win rate 54%). Things go best on Mirage (+171 ELO, win rate 60%). Match no. 4 of the day goes best: 63% win rate, −60 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +8.6, Headshots +5 pp. Got weaker: Win rate −6 pp, ELO −213. Last 30 days: 83 matches, win rate 55%, net ELO +280.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.