Azyx-_-

Mongolia
420 matches tracked 53 matches in 30 days
ELO ▲ 75
3,024
30-day peak: 3,109
Rank SEA ▼ 11 places
#143
Mongolia #45 in Mongolia
30 days · prev. #132 · best #131
Last updated:

How does Azyx-_- play?

Rating 0.97 (from 358 matches) K/R 0.67 ADR 73.4 from 420 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 358 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Weakness
Where do the kills come from?

0.95 K/D and so clearly below the average (1.06).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.95−0.11 · Ø 1.06 better than 10%
Pistol kills per match 2.6 from the last 358
Knife kills 11 in 358 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 9%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 48x 4K, 2 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.8).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 11%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +25 pp, ELO +193
= Stayed the same
K/R at 0.67, ADR at 72.9
▼ Got worse
Rating −0.09, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +39 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
56% better than 55%
0.69 better than 18%
75.3 better than 17%
0.98 better than 21%
52% of 458 duels better than 46%
43% of 68 situations better than 63%
Dust 297
47% better than 22%
0.67 better than 13%
73.2 better than 11%
0.97 better than 17%
43% of 359 duels better than 9%
42% of 57 situations better than 58%
Anubis49
61% better than 71%
0.71 better than 29%
75.2 better than 18%
1.02 better than 36%
60% of 184 duels better than 86%
38% of 40 situations right on the average
Ancient42
52% better than 37%
0.66 better than 9%
72.8 better than 8%
0.92 better than 9%
46% of 191 duels better than 16%
44% of 27 situations better than 66%
Inferno18
44% better than 6%
0.59 better than 1%
65.3 better than 1%
0.85 better than 1%
43% of 69 duels better than 4%
14% of 7 situations better than 6%
Cache14
57% -
0.69 -
70.4 -
1.00-
37% of 41 duels -
20% of 5 situations -
Nuke14
50% -
0.66 -
65.8 -
0.94-
43% of 40 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Azyx-_- plays

Across 420 matches Azyx-_- averages K/R 0.67 and ADR 73.4; the rating across the 358 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 73.4, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 47% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 122 of 358 matches the rating was 1.10 or higher (34%), in 164 it was below 0.90. In 280 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. Things go best on Mirage (+431 ELO, win rate 56%). Improved over the last three months: Headshots +25 pp, ELO +193. Got weaker: Rating −0.09, Win rate −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 72.9. Last 30 days: 53 matches, win rate 51%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.