Aznar

Poland
202 matches tracked 40 matches in 30 days
Last updated:

How does Aznar play?

Rating 0.95 K/R 0.68 ADR 78.6 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 202 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 40%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (48%).

Headshot rate 32%−16 pp · Ø 48% better than 1%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 44%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 17x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 88%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +5 pp, ELO +171
= Stayed the same
ADR at 79.3, Headshots at 33%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −158 ELO
21 matches · 33% win rate
In match 3 of the day −109 ELO
37 matches · 38% win rate
On Sundays −135 ELO, win rate 38%

Aznar loses the most ELO on Mirage: −158 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Highest rating in a match: 2.51 · Anubis
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno42
52% better than 47%
0.73 better than 63%
83.2 better than 77%
1.03 better than 65%
55% of 150 duels better than 75%
41% of 22 situations better than 59%
Ancient32
44% better than 28%
0.71 better than 43%
81.2 better than 56%
0.97 better than 41%
54% of 100 duels better than 72%
18% of 17 situations better than 11%
Anubis31
45% better than 33%
0.68 better than 26%
78.2 better than 43%
0.94 better than 26%
47% of 126 duels better than 28%
33% of 21 situations better than 40%
Dust 230
40% better than 17%
0.62 better than 7%
74.8 better than 25%
0.88 better than 11%
43% of 94 duels better than 14%
13% of 15 situations better than 5%
Nuke25
56% better than 54%
0.70 better than 29%
78.5 better than 43%
0.97 better than 28%
50% of 103 duels better than 41%
43% of 14 situations better than 62%
Mirage21
33% better than 5%
0.60 better than 4%
71.9 better than 13%
0.81 better than 2%
42% of 67 duels better than 11%
38% of 8 situations right on the average
Cache19
53% -
0.66 -
76.0 -
0.94-
46% of 57 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aznar plays

Across 202 matches Aznar averages K/R 0.68, ADR 78.6 and a rating of 0.95. Biggest strength: Utility damage per round at 6.2, better than 88% of level 8 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 8 players. Averages 14.9 kills per match with 32% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 59 of 202 matches the rating was 1.10 or higher (29%), in 95 it was below 0.90. In 162 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. Aznar loses the most ELO on Mirage (−158 ELO, win rate 33%). Things go best from match 5 of the day (+84 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +84 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +5 pp, ELO +171. Unchanged in recent months: ADR at 79.3, Headshots at 33%. Last 30 days: 40 matches, win rate 43%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.