Azeerr_

France
On FACEIT since 2015 193 matches tracked
ELO ▼ 18
2,935
30-day peak: 2,953
Rank EU ▼ 1,286 places
#10,592
France #223 in France
30 days · prev. #9,306 · best #9,306
Last updated:

How does Azeerr_ play?

Rating 1.21 K/R 0.87 ADR 93.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 193 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.3%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 6.5%+2.2 pp · Ø 4.3% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 41x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.2, ELO +195
= Stayed the same
Headshots at 57%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
34 matches · 62% win rate
On Dust 2 −21 ELO
50 matches · 46% win rate
Between 18:00 and 24:00 +12 ELO, win rate 46%
On Thursdays −61 ELO, win rate 38%

Azeerr_ loses the most ELO on Anubis: −24 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 23%
0.89 better than 93%
95.8 better than 94%
1.26 better than 93%
53% of 253 duels better than 55%
44% of 25 situations better than 66%
Anubis34
62% better than 76%
0.86 better than 90%
91.7 better than 90%
1.20 better than 87%
64% of 135 duels better than 95%
52% of 23 situations better than 82%
Mirage34
56% better than 62%
0.81 better than 74%
90.3 better than 86%
1.13 better than 74%
47% of 140 duels better than 21%
37% of 19 situations better than 44%
Inferno30
63% better than 66%
0.89 better than 87%
94.5 better than 85%
1.25 better than 82%
61% of 132 duels better than 81%
24% of 21 situations better than 17%
Nuke14
43% -
0.85 -
93.6 -
1.15-
56% of 66 duels -
38% of 8 situations -
Cache12
75% -
0.90 -
97.9 -
1.24-
53% of 58 duels -
25% of 4 situations -
Ancient11
73% -
0.80 -
91.9 -
1.15-
50% of 52 duels -
14% of 7 situations -
Vertigo7
57% -
0.90 -
99.6 -
1.18-
57% of 30 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Azeerr_ plays

Across 193 matches Azeerr_ averages K/R 0.87, ADR 93.8 and a rating of 1.21. Biggest strength: 3K rounds at 6.5%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 109 of 193 matches the rating was 1.10 or higher (56%), in 37 it was below 0.90. In 126 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: August 2026 at 1.27. Azeerr_ loses the most ELO on Anubis (−24 ELO, win rate 62%). Things go best on Mirage (+105 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, +19 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.2, ELO +195. Unchanged in recent months: Headshots at 57%, Win rate at 57%. Last 30 days: 7 matches, win rate 57%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.