Azat0r

Wallis & Futuna
On FACEIT since 2024 109 matches tracked 30 matches in 30 days
ELO ▼ 12
2,151
30-day peak: 2,188
Rank EU
#156,158
Wallis & Futuna #245 in Wallis & Futuna
Last updated:
Next update possible in 27m 34s

How does Azat0r play?

Rating 0.98 (from 59 matches) K/R 0.71 ADR 77.8 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.0
Knife kills 2 in 109 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 5x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 78.6, Headshots at 50%, Win rate at 44%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
33 matches · 33% win rate
On Anubis −25 ELO
22 matches · 50% win rate
On Fridays ±0 ELO, win rate 38%

Azat0r loses the most ELO in match 1 of the day: −26 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 48%
0.71 better than 36%
81.0 better than 52%
1.05 better than 56%
59% of 96 duels better than 86%
21% of 14 situations better than 12%
Anubis22
50% right on the average
0.76 better than 62%
80.7 better than 51%
1.00 better than 41%
58% of 67 duels better than 84%
38% of 8 situations right on the average
Ancient20
35% better than 7%
0.65 better than 12%
72.0 better than 8%
0.95-
43% of 28 duels better than 10%
60% of 5 situations better than 93%
Inferno14
57% -
0.63 -
72.7 -
0.76-
46% of 37 duels -
33% of 3 situations -
Mirage8
38% -
0.74 -
78.8 -
1.47-
71% of 7 duels -
-
Cache3
33% -
0.73 -
72.7 -
1.06-
29% of 7 duels -
25% of 4 situations -
Overpass3
0% -
0.79 -
80.7 -
0.80-
20% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Azat0r plays

Across 108 matches Azat0r averages K/R 0.71 and ADR 77.8; the rating across the 59 rated matches is 0.98. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 22 of 59 matches the rating was 1.10 or higher (37%), in 25 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. Azat0r loses the most ELO in match 1 of the day (−26 ELO, win rate 33%). Things go best on Dust 2 (+25 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, +25 ELO. Unchanged in recent months: K/R at 0.71, ADR at 78.6, Headshots at 50%, Win rate at 44%. Last 30 days: 30 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.