Az1x_

Jordan
57 matches tracked
Last updated:

How does Az1x_ play?

Rating 1.05 K/R 0.75 ADR 81.5 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 57 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 55%+4 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 53%+7 pp · Ø 46% better than 84%
AWP share of kills 14%+3 pp · Ø 11% better than 73%
K/D 1.08+0.08 · Ø 1.00 better than 86%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 91%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 7x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 10%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
Whether Az1x_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 1.99 · Ancient

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 38%
0.74 better than 60%
80.8 better than 58%
1.01 better than 57%
56% of 88 duels better than 82%
40% of 10 situations better than 59%
Anubis9
67% -
0.72 -
75.7 -
1.01-
62% of 29 duels -
25% of 4 situations -
Dust 29
44% -
0.71 -
77.7 -
0.96-
55% of 44 duels -
50% of 6 situations -
Inferno7
71% -
0.68 -
77.8 -
0.96-
46% of 35 duels -
0% of 3 situations -
Cache6
67% -
0.69 -
76.3 -
1.02-
46% of 24 duels -
60% of 5 situations -
Nuke4
100% -
0.92 -
97.7 -
1.24-
50% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Az1x_ plays

Across 57 matches Az1x_ averages K/R 0.75, ADR 81.5 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 89% of level 7 players. Most room to improve: Utility damage per round at 2.3, better than only 10% of level 7 players. Averages 15.7 kills per match with 53% headshots. In 24 of 57 matches the rating was 1.10 or higher (42%), in 21 it was below 0.90. In 57 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 9 matches, win rate 56%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.