Ayy00

Poland
On FACEIT since 2015 290 matches tracked 93 matches in 30 days
Last updated:

How does Ayy00 play?

Rating 0.91 (from 216 matches) K/R 0.64 ADR 71.4 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 216 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 43%−8 pp better than 4%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 3%−8 pp better than 18%
K/D 0.90−0.13 better than 8%
Pistol kills per match 2.9
Knife kills 2 in 290 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−2.1 pp better than 6%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 21x 4K, 2 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.1+1.0 better than 77%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +136
= Stayed the same
K/R at 0.63, ADR at 71.2, Win rate at 52%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.63 (at the start 0.66).

Patterns

From the last 290 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −119 ELO
43 matches · 40% wins
On Cache −54 ELO
34 matches · 47% wins
From match 5 of the day +62 ELO
70 matches · 47% wins

Ayy00 loses the most ELO on Nuke: −119 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
57% better than 69%
0.64 better than 10%
69.9 better than 7%
0.93 better than 17%
49% of 259 duels better than 35%
42% of 64 situations better than 61%
Ancient64
63% better than 83%
0.63 better than 4%
72.5 better than 9%
0.91 better than 10%
44% of 221 duels better than 12%
35% of 37 situations better than 45%
Anubis48
56% better than 63%
0.62 better than 4%
71.5 better than 7%
0.93 better than 13%
43% of 150 duels better than 10%
42% of 38 situations better than 59%
Nuke43
40% better than 9%
0.62 better than 5%
70.4 better than 8%
0.84-
42% of 126 duels better than 8%
25% of 20 situations better than 22%
Cache34
47% -
0.67 -
72.9 -
0.94-
37% of 156 duels -
19% of 16 situations -
Dust 216
31% better than 2%
0.67 better than 17%
72.5 better than 12%
0.94-
49% of 67 duels better than 37%
38% of 8 situations level

Compared with players on the same level who have at least 15 matches on the map.

How Ayy00 plays

Across 290 matches Ayy00 averages K/R 0.64 and ADR 71.4; the rating across the 216 rated matches is 0.91. Biggest strength: Utility damage per round at 5.1. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 13.8 kills per match, 47% of them headshots. The strongest map is Ancient with a 63% win rate in 64 matches. In 51 of 216 matches the rating was 1.10 or higher (24%), in 107 it was below 0.90. In 253 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 0.95. Ayy00 loses the most ELO on Nuke (−119 ELO, win rate 40%). Things go best on Mirage (+281 ELO, win rate 57%). Improved over the last three months: ELO +136. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.63, ADR at 71.2, Win rate at 52%. Last 30 days: 93 matches, win rate 58%, ELO balance +369.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.