Ayri21

Russia
On FACEIT since 2019 268 matches tracked 68 matches in 30 days
ELO ▼ 59
3,456
30-day peak: 3,750
Rank EU ▼ 783 places
#1,347
Russia #381 in Russia
30 days · prev. #564 · best #564
Last updated:

How does Ayri21 play?

Rating 1.08 K/R 0.77 ADR 83.1 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 268 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.09+0.03 · Ø 1.06 better than 52%
Pistol kills per match 2.6
Knife kills 12 in 268 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 45%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 57%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 52x 4K, 5 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Win rate +6 pp
= Stayed the same
K/R at 0.77, ADR at 83.2
▼ Got worse
Headshots −3 pp, ELO −397

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
46 matches · 43% win rate
Between 6:00 and 12:00 +148 ELO, win rate 48%
On Tuesdays −89 ELO, win rate 33%

Ayri21 loses the most ELO in match 3 of the day: −79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.36 · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
56% better than 55%
0.76 right on the average
82.4 better than 50%
1.07 right on the average
53% of 494 duels right on the average
35% of 60 situations better than 37%
Ancient62
56% right on the average
0.80 better than 70%
86.4 better than 71%
1.13 better than 72%
55% of 286 duels better than 65%
34% of 41 situations better than 40%
Anubis52
54% better than 47%
0.75 right on the average
83.9 better than 62%
1.08 better than 57%
50% of 248 duels better than 36%
42% of 12 situations better than 58%
Nuke27
48% better than 21%
0.76 better than 44%
81.0 better than 41%
1.07 better than 44%
52% of 154 duels better than 42%
24% of 17 situations better than 14%
Dust 211
45% -
0.73 -
79.1 -
1.06-
56% of 48 duels -
33% of 9 situations -
Cache6
50% -
0.62 -
65.4 -
0.85-
38% of 26 duels -
0% of 2 situations -
Inferno4
75% -
0.94 -
94.3 -
1.35-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ayri21 plays

Across 268 matches Ayri21 averages K/R 0.77, ADR 83.1 and a rating of 1.08. Averages 16.7 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 106 matches. In 120 of 268 matches the rating was 1.10 or higher (45%), in 92 it was below 0.90. In 222 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. Ayri21 loses the most ELO in match 3 of the day (−79 ELO, win rate 43%). Things go best in match 4 of the day (+155 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +155 ELO. Improved over the last three months: Rating +0.07, Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −397. Unchanged in recent months: K/R at 0.77, ADR at 83.2. Last 30 days: 68 matches, win rate 53%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.