Aymer

Brazil
222 matches tracked 20 matches in 30 days
Last updated:

How does Aymer play?

Rating 1.00 (from 201 matches) K/R 0.72 ADR 77.5 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 201 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.0
Knife kills 12 in 222 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 20x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 5%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.15, ADR −4.0, Headshots −8 pp, Win rate −7 pp, ELO −63

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.72 (at the start 0.77). Right on the average (0.72).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
21 matches · 33% win rate
On Dust 2 −61 ELO
48 matches · 48% win rate
On Wednesdays ±0 ELO, win rate 31%

Aymer loses the most ELO on Inferno: −90 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% better than 55%
0.73 better than 53%
77.6 better than 39%
1.02 better than 55%
54% of 244 duels better than 71%
43% of 46 situations better than 64%
Dust 248
48% better than 41%
0.74 better than 57%
79.7 better than 51%
1.01 right on the average
52% of 194 duels better than 60%
46% of 37 situations better than 71%
Ancient31
45% better than 36%
0.72 better than 43%
77.5 better than 31%
1.01 right on the average
44% of 109 duels better than 16%
33% of 18 situations better than 37%
Anubis31
61% better than 85%
0.74 better than 60%
79.4 better than 46%
1.05 better than 70%
57% of 134 duels better than 82%
46% of 24 situations better than 73%
Inferno21
33% better than 7%
0.66 better than 23%
70.7 better than 10%
0.85 better than 7%
46% of 103 duels better than 27%
43% of 14 situations better than 62%
Nuke15
47% better than 28%
0.68 better than 16%
75.6 better than 21%
0.94-
50% of 48 duels better than 38%
43% of 7 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How Aymer plays

Across 222 matches Aymer averages K/R 0.72 and ADR 77.5; the rating across the 201 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 5% of level 8 players. Averages 15.6 kills per match with 42% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 70 of 201 matches the rating was 1.10 or higher (35%), in 75 it was below 0.90. In 200 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Aymer loses the most ELO on Inferno (−90 ELO, win rate 33%). Things go best on Mirage (+8 ELO, win rate 52%). Got weaker: K/R −0.05, Rating −0.15, ADR −4.0, Headshots −8 pp, Win rate −7 pp, ELO −63. Last 30 days: 20 matches, win rate 45%, net ELO −169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.