AyKay

Germany
On FACEIT since 2015 240 matches tracked 60 matches in 30 days
ELO ▲ 236
3,480
30-day peak: 3,530
Rank EU ▼ 161 places
#1,135
Germany #22 in Germany
30 days · prev. #974 · best #651
Last updated:

How does AyKay play?

Rating 1.05 K/R 0.74 ADR 83.1 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 240 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.070.00 · Ø 1.07 right on the average
Pistol kills per match 2.9
Knife kills 7 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 35%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 26x 4K, 4 aces in 182 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.5 utility damage per round and so well above the average (3.8).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 10.5+6.7 · Ø 3.8 better than 99%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +14 pp, ELO +228
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 83.1, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −99 ELO
33 matches · 48% win rate
On Anubis −52 ELO
42 matches · 50% win rate
On Tuesdays −164 ELO, win rate 42%

AyKay loses the most ELO in match 4 of the day: −99 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
62% better than 72%
0.76 right on the average
86.3 better than 70%
1.07 better than 53%
51% of 316 duels better than 40%
40% of 48 situations better than 54%
Dust 265
54% better than 47%
0.73 better than 35%
79.3 better than 35%
1.05 better than 41%
50% of 272 duels better than 35%
46% of 28 situations better than 70%
Anubis42
50% better than 32%
0.73 better than 38%
84.7 better than 64%
1.04 better than 41%
52% of 144 duels better than 46%
33% of 27 situations better than 37%
Inferno18
61% better than 47%
0.79 better than 53%
90.5 better than 70%
1.17 better than 61%
55% of 65 duels better than 43%
33% of 9 situations better than 35%
Nuke15
47% better than 18%
0.75 better than 40%
86.4 better than 69%
1.04 better than 34%
38% of 77 duels better than 2%
14% of 7 situations better than 6%
Cache11
45% -
0.71 -
79.9 -
0.95-
48% of 58 duels -
29% of 14 situations -
Mirage11
36% -
0.59 -
65.0 -
0.86-
46% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AyKay plays

Across 240 matches AyKay averages K/R 0.74, ADR 83.1 and a rating of 1.05. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 78 matches. In 101 of 240 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 182 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. AyKay loses the most ELO in match 4 of the day (−99 ELO, win rate 48%). Things go best on Ancient (+311 ELO, win rate 62%). From match no. 5 of the day on, things go best: 61% win rate, +157 ELO. Improved over the last three months: Win rate +14 pp, ELO +228. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 83.1, Headshots at 48%. Last 30 days: 60 matches, win rate 62%, net ELO +306.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.