Axel-F_
How does Axel-F_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average23% of 1v2s won and so just above the average (21%).
Weapons and aim
Average0.86 K/D and so clearly below the average (0.99).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: February 2026 with 0.72. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93.
Damage per round (ADR)
Best month: February 2026 with 76.6. Last 3 months: 73.9 (at the start 75.4). Clearly below the average (79.2).
Share of headshot kills
Best month: April 2026 with 68%. Last 3 months: 54% (at the start 61%). Well above the average (47%).
Matches won (win rate)
Best month: February 2026 with 73%. Last 3 months: 47% (at the start 55%). Just below the average (48%).
Best month: February 2026 with 1,981. Last 3 months: 1,729 (at the start 1,981).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.71 · Vertigo
- Most kills in a match: 30 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How Axel-F_ plays
Across 169 matches Axel-F_ averages K/R 0.65 and ADR 73.9; the rating across the 119 rated matches is 0.89. Biggest strength: Headshot rate at 56%, better than 90% of level 8 players. Most room to improve: K/D at 0.86, better than only 7% of level 8 players. Averages 14.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 55% win rate in 55 matches. In 27 of 119 matches the rating was 1.10 or higher (23%), in 66 it was below 0.90. In 113 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 0.93. Things go best on Dust 2 (+116 ELO, win rate 55%). Got weaker: Headshots −7 pp, Win rate −8 pp, ELO −252. Unchanged in recent months: K/R at 0.65, ADR at 73.9. Last 30 days: 37 matches, win rate 54%, net ELO +78.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.