Axel-F_

Switzerland
169 matches tracked 37 matches in 30 days
Last updated:

How does Axel-F_ play?

Rating 0.89 (from 119 matches) K/R 0.65 ADR 73.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 119 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 56%+9 pp · Ø 47% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.8
Knife kills 6 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 73.9
▼ Got worse
Headshots −7 pp, Win rate −8 pp, ELO −252

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.72. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +143 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Vertigo
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
55% better than 65%
0.69 better than 33%
78.6 better than 44%
0.91 better than 18%
45% of 183 duels better than 23%
39% of 18 situations better than 49%
Mirage24
50% right on the average
0.63 better than 10%
71.9 better than 14%
0.84-
51% of 41 duels right on the average
33% of 6 situations better than 36%
Ancient23
30% better than 4%
0.63 better than 7%
74.2 better than 17%
0.78 better than 1%
53% of 78 duels better than 63%
38% of 8 situations right on the average
Cache20
50% -
0.68 -
73.8 -
0.96-
39% of 104 duels -
58% of 12 situations -
Anubis19
47% better than 40%
0.56 better than 1%
65.7 better than 2%
0.78 better than 2%
54% of 59 duels better than 70%
33% of 6 situations better than 40%
Inferno11
45% -
0.66 -
74.0 -
1.04-
53% of 55 duels -
25% of 4 situations -
Nuke11
36% -
0.69 -
72.3 -
0.96-
45% of 31 duels -
22% of 9 situations -
Overpass3
33% -
0.54 -
61.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Axel-F_ plays

Across 169 matches Axel-F_ averages K/R 0.65 and ADR 73.9; the rating across the 119 rated matches is 0.89. Biggest strength: Headshot rate at 56%, better than 90% of level 8 players. Most room to improve: K/D at 0.86, better than only 7% of level 8 players. Averages 14.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 55% win rate in 55 matches. In 27 of 119 matches the rating was 1.10 or higher (23%), in 66 it was below 0.90. In 113 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 0.93. Things go best on Dust 2 (+116 ELO, win rate 55%). Got weaker: Headshots −7 pp, Win rate −8 pp, ELO −252. Unchanged in recent months: K/R at 0.65, ADR at 73.9. Last 30 days: 37 matches, win rate 54%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.