AxeLko7

Sierra Leone
41 matches tracked 41 matches in 30 days
Last updated:

How does AxeLko7 play?

Rating 0.91 K/R 0.65 ADR 72.2 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 27% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 46%

Weapons and aim

Weakness
Where do the kills come from?

31% headshots and so well below the average (44%).

Headshot rate 31%−13 pp · Ø 44% better than 3%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.87−0.10 · Ø 0.97 better than 18%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so slightly below the average (12.7%).

2K rounds 12.0%−0.7 pp · Ø 12.7% better than 34%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 58%
MVPs per match 2.0−0.1 · Ø 2.1 better than 40%
4Ks and aces 5x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 71%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 19%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Patterns

Soon this shows where AxeLko7 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Inferno
  2. Highest rating in a match: 1.84 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
40% better than 20%
0.57 better than 4%
65.7 better than 4%
0.81 better than 6%
48% of 50 duels better than 43%
38% of 8 situations right on the average
Ancient8
25% -
0.59 -
72.8 -
0.75-
45% of 22 duels -
0% of 3 situations -
Inferno8
75% -
0.81 -
78.6 -
1.20-
57% of 30 duels -
67% of 6 situations -
Dust 25
60% -
0.81 -
80.4 -
1.10-
54% of 28 duels -
67% of 3 situations -
Cache3
33% -
0.47 -
62.5 -
0.60-
8% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AxeLko7 plays

Across 41 matches AxeLko7 averages K/R 0.65, ADR 72.2 and a rating of 0.91. Biggest strength: Utility hit rate at 45%, better than 96% of level 5 players. Most room to improve: Headshot rate at 31%, better than only 3% of level 5 players. Averages 14.3 kills per match with 31% headshots. In 11 of 41 matches the rating was 1.10 or higher (27%), in 24 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 41 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.