Axe1God

Ukraine
62 matches tracked
Last updated:

How does Axe1God play?

Rating 1.05 K/R 0.75 ADR 84.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 22%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.07+0.07 · Ø 1.00 better than 85%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.0%).

2K rounds 15.1%+2.1 pp · Ø 13.0% better than 94%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 3x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.26).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.09, Rating +0.16, ADR +6.7, ELO +226
= Stayed the same
Headshots at 40%, Win rate at 54%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
77% -
0.70 -
83.3 -
0.99-
55% of 60 duels -
29% of 7 situations -
Anubis13
54% -
0.81 -
93.1 -
1.12-
64% of 47 duels -
25% of 8 situations -
Mirage12
42% -
0.73 -
80.6 -
1.05-
56% of 41 duels -
30% of 10 situations -
Dust 211
45% -
0.76 -
78.5 -
1.07-
51% of 43 duels -
14% of 7 situations -
Inferno7
43% -
0.72 -
87.0 -
0.95-
48% of 23 duels -
17% of 6 situations -
Cache6
50% -
0.73 -
87.1 -
1.07-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Axe1God plays

Across 62 matches Axe1God averages K/R 0.75, ADR 84.9 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 98% of level 6 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 6 players. Averages 16.3 kills per match with 40% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 25 of 62 matches the rating was 1.10 or higher (40%), in 21 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 1 ace. Match no. 1 of the day goes best: 58% win rate, +2 ELO. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +6.7, ELO +226. Unchanged in recent months: Headshots at 40%, Win rate at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.