Awpnist

Brazil
On FACEIT since 2020 171 matches tracked 50 matches in 30 days
ELO ▼ 75
1,978
30-day peak: 2,125
Rank SA ▼ 2,185 places
#7,137
30 days · prev. #4,952 · best #4,952
Last updated:

How does Awpnist play?

Rating 1.01 (from 130 matches) K/R 0.73 ADR 83.4 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 6%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 18x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.05, ADR −4.9, Headshots −3 pp, Win rate −4 pp, ELO −60

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
48 matches · 40% win rate
On Anubis −26 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 −50 ELO, win rate 43%

Awpnist loses the most ELO on Mirage: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Cache
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
61% better than 84%
0.81 better than 84%
93.5 better than 95%
1.14 better than 85%
59% of 214 duels better than 89%
33% of 15 situations better than 38%
Mirage48
40% better than 15%
0.65 better than 14%
75.4 better than 24%
0.90 better than 13%
47% of 152 duels better than 29%
26% of 19 situations better than 19%
Anubis23
52% better than 53%
0.67 better than 19%
77.2 better than 32%
0.93 better than 18%
54% of 121 duels better than 68%
0% of 3 situations better than 2%
Inferno17
53% right on the average
0.73 right on the average
86.7 better than 76%
1.02-
52% of 89 duels better than 46%
13% of 8 situations better than 5%
Ancient10
50% -
0.78 -
84.8 -
1.07-
52% of 44 duels -
18% of 11 situations -
Cache10
40% -
0.83 -
88.6 -
1.19-
50% of 54 duels -
33% of 6 situations -
Nuke9
0% -
0.61 -
66.0 -
0.84-
42% of 38 duels -
67% of 3 situations -
Overpass3
100% -
0.97 -
108.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Awpnist plays

Across 171 matches Awpnist averages K/R 0.73 and ADR 83.4; the rating across the 130 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 16.9 kills per match with 38% headshots. The strongest map is Dust 2 with a 61% win rate in 51 matches. In 50 of 130 matches the rating was 1.10 or higher (38%), in 49 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.24. Awpnist loses the most ELO on Mirage (−30 ELO, win rate 40%). Things go best on Dust 2 (+101 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, +76 ELO. Got weaker: K/R −0.06, Rating −0.05, ADR −4.9, Headshots −3 pp, Win rate −4 pp, ELO −60. Last 30 days: 50 matches, win rate 46%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.