Awentix

KR
210 matches tracked
Last updated:

How does Awentix play?

K/R 0.70 ADR 79.9 from 210 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 61%
Opening duels won 47%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 74%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 7%−4 pp better than 42%
K/D 0.93−0.10 better than 13%
Pistol kills per match 2.6
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 22%
Rounds with 3K 3.9%−0.2 pp better than 40%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 27x 4K, 0 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 74%
Utility damage per round 5.0+0.9 better than 76%
Enemies flashed per round 0.17−0.13 better than 14%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +4.9, ELO +420
= Stayed the same
Headshots at 50%
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.64).

Patterns

From the last 210 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −67 ELO
39 matches · 44% wins
On Ancient −41 ELO
42 matches · 50% wins
On Dust 2 −13 ELO
20 matches · 40% wins

Awentix loses the most ELO in match 1 of the day: −67 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Inferno

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
52% better than 45%
0.76 better than 54%
83.9 better than 64%
-
49% of 246 duels better than 33%
50% of 22 situations better than 76%
Ancient42
50% better than 42%
0.70 better than 28%
82.6 better than 55%
-
49% of 193 duels better than 35%
39% of 18 situations better than 54%
Inferno42
55% better than 47%
0.69 better than 20%
79.8 better than 33%
-
48% of 243 duels better than 26%
45% of 29 situations better than 67%
Nuke30
70% better than 87%
0.67 better than 13%
77.0 better than 26%
-
43% of 147 duels better than 8%
50% of 10 situations better than 75%
Dust 220
40% better than 12%
0.63 better than 6%
74.1 better than 18%
-
42% of 83 duels better than 8%
27% of 15 situations better than 22%
Mirage20
50% better than 42%
0.63 better than 6%
74.0 better than 17%
-
37% of 79 duels better than 2%
47% of 17 situations better than 74%
Cache7
57% –
0.73 –
84.1 –
-
39% of 31 duels –
33% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Awentix plays

Biggest strength: Utility damage per round at 5.0. That is better than 76% of players on level 10. Most room to improve: Opening duels won at 47%. That is better than only 15% of players on level 10. On average 15.2 kills per match, 50% of them headshots. The strongest map is Nuke with a 70% win rate in 30 matches. In 154 matches with detailed stats: 27 4Ks and 0 aces. Awentix loses the most ELO in match 1 of the day (−67 ELO, win rate 44%). Things go best on Inferno (+60 ELO, win rate 55%). Improved over the last three months: K/R +0.07, ADR +4.9, ELO +420. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 50%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.