Avhaitis

Ukraine
On FACEIT since 2020 316 matches tracked 67 matches in 30 days
ELO ▲ 76
2,241
30-day peak: 2,406
Rank EU
#119,515
Ukraine #4,751 in Ukraine
Last updated:

How does Avhaitis play?

Rating 1.08 K/R 0.80 ADR 85.7 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 315 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.4
Knife kills 5 in 315 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 51x 4K, 7 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +87
= Stayed the same
Headshots at 47%, Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −10.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −101 ELO
36 matches · 50% win rate
On Dust 2 −37 ELO
26 matches · 42% win rate
On Tuesdays −46 ELO, win rate 36%

Avhaitis loses the most ELO on Cache: −101 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.60 · Inferno
  2. Most kills in a match: 36 · Vertigo
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient73
40% better than 15%
0.81 better than 81%
87.5 better than 80%
1.06 better than 61%
50% of 373 duels better than 42%
38% of 34 situations better than 54%
Anubis53
57% better than 70%
0.81 better than 83%
85.2 better than 74%
1.11 better than 77%
49% of 313 duels better than 36%
22% of 23 situations better than 14%
Mirage47
51% better than 52%
0.81 better than 81%
83.9 better than 67%
1.11 better than 76%
56% of 212 duels better than 76%
41% of 22 situations better than 60%
Inferno38
47% better than 28%
0.81 better than 76%
89.3 better than 80%
1.11 better than 66%
54% of 214 duels better than 52%
24% of 17 situations better than 17%
Cache36
50% -
0.84 -
87.5 -
1.16-
52% of 168 duels -
41% of 17 situations -
Nuke31
68% better than 87%
0.77 better than 54%
85.1 better than 63%
1.02 better than 39%
52% of 121 duels better than 45%
38% of 16 situations better than 44%
Dust 226
42% better than 19%
0.75 better than 57%
80.9 better than 52%
0.98 better than 32%
47% of 129 duels better than 29%
41% of 17 situations better than 60%
Vertigo7
29% -
0.85 -
88.8 -
1.13-
58% of 26 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Avhaitis plays

Across 315 matches Avhaitis averages K/R 0.80, ADR 85.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Nuke with a 68% win rate in 31 matches. In 142 of 315 matches the rating was 1.10 or higher (45%), in 98 it was below 0.90. In 247 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: July 2026 at 1.16. Avhaitis loses the most ELO on Cache (−101 ELO, win rate 50%). Things go best on Mirage (+43 ELO, win rate 51%). Improved over the last three months: ELO +87. Got weaker: K/R −0.08, Rating −0.09, ADR −10.1. Unchanged in recent months: Headshots at 47%, Win rate at 49%. Last 30 days: 67 matches, win rate 49%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.