Aversum

Russia
On FACEIT since 2024 268 matches tracked 41 matches in 30 days
Last updated:

How does Aversum play?

Rating 0.93 (from 245 matches) K/R 0.69 ADR 79.1 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 245 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.5
Knife kills 9 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.1%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 23x 4K, 1 ace in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +203
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 78.3, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −100 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 +9 ELO, win rate 38%
On Fridays +30 ELO, win rate 38%

Aversum loses the most ELO in match 2 of the day: −100 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.93 · Inferno
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
47% better than 36%
0.71 better than 43%
79.9 better than 52%
0.99 better than 43%
50% of 404 duels better than 47%
39% of 38 situations better than 49%
Mirage56
41% better than 19%
0.65 better than 15%
77.5 better than 38%
0.87 better than 9%
42% of 294 duels better than 11%
28% of 18 situations better than 22%
Anubis44
45% better than 34%
0.71 better than 42%
80.5 better than 54%
0.94 better than 24%
49% of 242 duels better than 42%
32% of 19 situations better than 35%
Ancient31
55% better than 68%
0.66 better than 16%
77.9 better than 32%
0.87 better than 8%
43% of 124 duels better than 11%
42% of 19 situations better than 60%
Nuke28
46% better than 22%
0.64 better than 6%
73.7 better than 13%
0.86 better than 5%
39% of 122 duels better than 4%
45% of 20 situations better than 65%
Inferno16
44% better than 24%
0.80 better than 84%
88.6 better than 88%
1.09 better than 75%
65% of 94 duels better than 97%
22% of 9 situations better than 15%
Cache4
75% -
0.62 -
79.7 -
0.80-
33% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aversum plays

Across 268 matches Aversum averages K/R 0.69 and ADR 79.1; the rating across the 245 rated matches is 0.93. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 15.6 kills per match with 42% headshots. The strongest map is Ancient with a 55% win rate in 31 matches. In 71 of 245 matches the rating was 1.10 or higher (29%), in 111 it was below 0.90. In 189 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. Aversum loses the most ELO in match 2 of the day (−100 ELO, win rate 40%). Things go best in match 4 of the day (+97 ELO, win rate 52%). Match no. 4 of the day goes best: 52% win rate, +97 ELO. Improved over the last three months: Win rate +4 pp, ELO +203. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 78.3, Headshots at 42%. Last 30 days: 41 matches, win rate 41%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.