Average26yo

USA
On FACEIT since 2014 205 matches tracked 75 matches in 30 days
ELO ▲ 28
2,684
30-day peak: 2,804
Rank NA ▼ 307 places
#825
USA #429 in USA
30 days · prev. #518 · best #518
Last updated:

How does Average26yo play?

Rating 1.11 (from 172 matches) K/R 0.77 ADR 83.3 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 172 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.2
Knife kills 1 in 205 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 36x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 82.1, Headshots at 54%, Win rate at 51%
▼ Got worse
Rating −0.11, ELO −59

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −141 ELO
34 matches · 35% win rate
In match 4 of the day −93 ELO
20 matches · 40% win rate
On Thursdays −42 ELO, win rate 46%

Average26yo loses the most ELO on Ancient: −141 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.47 · Dust 2
  4. Most kills in a match: 42 · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 63%
0.71 better than 30%
79.1 better than 37%
1.04 better than 47%
47% of 193 duels better than 22%
45% of 42 situations better than 70%
Dust 250
50% better than 41%
0.81 better than 77%
88.9 better than 82%
1.21 better than 88%
51% of 171 duels better than 45%
32% of 28 situations better than 28%
Ancient34
35% better than 5%
0.76 right on the average
81.2 better than 45%
1.08 better than 62%
45% of 106 duels better than 16%
27% of 22 situations better than 24%
Anubis32
56% better than 60%
0.83 better than 83%
86.5 better than 74%
1.12 better than 71%
49% of 117 duels better than 33%
40% of 20 situations better than 53%
Inferno9
56% -
0.79 -
85.9 -
1.12-
57% of 23 duels -
75% of 4 situations -
Nuke6
83% -
0.82 -
87.8 -
1.22-
82% of 11 duels -
100% of 1 situations -
Cache3
33% -
0.55 -
57.3 -
0.58-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Average26yo plays

Across 205 matches Average26yo averages K/R 0.77 and ADR 83.3; the rating across the 172 rated matches is 1.11. Biggest strength: Utility damage per round at 5.0, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Mirage with a 56% win rate in 68 matches. In 80 of 172 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 125 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. Average26yo loses the most ELO on Ancient (−141 ELO, win rate 35%). Things go best on Dust 2 (+96 ELO, win rate 50%). Match no. 2 of the day goes best: 62% win rate, −26 ELO. Got weaker: Rating −0.11, ELO −59. Unchanged in recent months: K/R at 0.76, ADR at 82.1, Headshots at 54%, Win rate at 51%. Last 30 days: 75 matches, win rate 51%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.