Avayy_

Finland
On FACEIT since 2021 210 matches tracked 57 matches in 30 days
Last updated:

How does Avayy_ play?

Rating 1.07 K/R 0.75 ADR 81.4 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.4
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 47%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 65%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +465
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.22, ADR −10.5, Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.73 (at the start 0.88). Just below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
35 matches · 60% win rate
On Anubis −25 ELO
28 matches · 32% win rate
Between 12:00 and 18:00 +4 ELO, win rate 44%
On Wednesdays −49 ELO, win rate 39%

Avayy_ loses the most ELO on Dust 2: −25 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% right on the average
0.74 right on the average
79.1 better than 40%
1.05 better than 55%
57% of 233 duels better than 80%
44% of 50 situations better than 67%
Dust 235
60% better than 78%
0.71 better than 34%
77.8 better than 32%
1.02 better than 43%
50% of 129 duels better than 40%
50% of 30 situations better than 79%
Ancient32
44% better than 23%
0.78 better than 64%
84.7 better than 63%
1.07 better than 59%
54% of 95 duels better than 65%
40% of 25 situations better than 54%
Anubis28
32% better than 4%
0.77 better than 64%
86.1 better than 75%
1.08 better than 64%
52% of 82 duels right on the average
33% of 24 situations better than 40%
Inferno20
60% better than 70%
0.78 better than 66%
82.0 better than 52%
1.11 better than 67%
60% of 72 duels better than 86%
36% of 14 situations right on the average
Nuke19
53% better than 45%
0.74 better than 41%
77.6 better than 25%
1.05 better than 48%
49% of 63 duels better than 30%
44% of 16 situations better than 62%
Cache11
55% -
0.82 -
90.6 -
1.21-
57% of 61 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Avayy_ plays

Across 210 matches Avayy_ averages K/R 0.75, ADR 81.4 and a rating of 1.07. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · all ELO ranges players. Averages 16.7 kills per match with 54% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 87 of 210 matches the rating was 1.10 or higher (41%), in 70 it was below 0.90. In 176 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: June 2026 at 1.35. Avayy_ loses the most ELO on Dust 2 (−25 ELO, win rate 60%). Things go best in match 2 of the day (+46 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +46 ELO. Improved over the last three months: ELO +465. Got weaker: K/R −0.15, Rating −0.22, ADR −10.5, Headshots −2 pp, Win rate −4 pp. Last 30 days: 57 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.