Aurrden

JP
81 matches tracked
Last updated:

How does Aurrden play?

Rating 0.99 K/R 0.72 ADR 79.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just above the average (46%).

Headshot rate 47%+1 pp · Ø 46% better than 61%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.98−0.01 · Ø 0.99 better than 53%
Pistol kills per match 3.0
Knife kills 2 in 81 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.9%).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 85%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 10x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 50%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.05, Win rate +4 pp
= Stayed the same
K/R at 0.72, ADR at 79.2, Headshots at 47%
▼ Got worse
ELO −211

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Highest rating in a match: 2.10 · Anubis
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 91%
0.74 better than 65%
82.9 better than 75%
1.03 better than 66%
47% of 79 duels better than 35%
53% of 15 situations better than 86%
Anubis15
40% better than 21%
0.67 better than 26%
74.6 better than 26%
0.91 better than 23%
53% of 70 duels better than 74%
40% of 10 situations better than 56%
Dust 212
92% -
0.89 -
90.5 -
1.26-
62% of 47 duels -
25% of 8 situations -
Inferno12
25% -
0.67 -
75.0 -
0.95-
34% of 41 duels -
58% of 12 situations -
Ancient10
30% -
0.61 -
66.8 -
0.83-
33% of 43 duels -
100% of 6 situations -
Nuke7
43% -
0.72 -
83.2 -
0.98-
48% of 27 duels -
29% of 7 situations -
Vertigo4
75% -
0.77 -
82.2 -
1.12-
64% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aurrden plays

Across 81 matches Aurrden averages K/R 0.72, ADR 79.0 and a rating of 0.99. Biggest strength: Utility hit rate at 39%, better than 77% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 22% of level 6 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 92% win rate in 12 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 38 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 2 aces. Improved over the last three months: Rating +0.05, Win rate +4 pp. Got weaker: ELO −211. Unchanged in recent months: K/R at 0.72, ADR at 79.2, Headshots at 47%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.