AuraReaper

Mongolia
176 matches tracked
ELO
2,991
Peak across the last 176 matches: 3,409
Rank EU ▼ 817 places
#8,354
Mongolia #31 in Mongolia
30 days · prev. #7,537 · best #7,537
Last updated:

How does AuraReaper play?

Rating 1.07 K/R 0.77 ADR 83.3 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.8
Knife kills 1 in 176 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 55%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 21x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 83.2
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −369

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −103 ELO
45 matches · 42% win rate
In match 3 of the day −65 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 −168 ELO, win rate 45%
On Mondays −105 ELO, win rate 36%

AuraReaper loses the most ELO from match 5 of the day: −103 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 36%
0.79 better than 66%
85.4 better than 67%
1.09 better than 62%
54% of 317 duels better than 61%
37% of 35 situations better than 44%
Dust 239
62% better than 81%
0.76 better than 53%
80.6 better than 43%
1.09 better than 60%
48% of 142 duels better than 27%
50% of 26 situations better than 80%
Ancient26
58% better than 65%
0.70 better than 23%
80.2 better than 38%
0.99 better than 28%
59% of 73 duels better than 85%
33% of 15 situations better than 38%
Anubis23
48% better than 31%
0.73 better than 39%
81.3 better than 48%
0.99 better than 27%
55% of 100 duels better than 66%
27% of 11 situations better than 23%
Inferno11
27% -
0.86 -
86.3 -
1.16-
57% of 42 duels -
67% of 6 situations -
Nuke7
57% -
0.86 -
91.7 -
1.13-
48% of 33 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AuraReaper plays

Across 176 matches AuraReaper averages K/R 0.77, ADR 83.3 and a rating of 1.07. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 77 of 176 matches the rating was 1.10 or higher (44%), in 55 it was below 0.90. In 101 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. AuraReaper loses the most ELO from match 5 of the day (−103 ELO, win rate 42%). Things go best in match 1 of the day (+199 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +199 ELO. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −369. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 83.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.