Aura-

Turkey
82 matches tracked
Last updated:

How does Aura- play?

Rating 0.98 (from 44 matches) K/R 0.69 ADR 74.6 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 30% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (7 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 5% no comparison
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 15.7% no comparison
3K rounds 4.3% no comparison
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 0x 4K, 0 aces in 7 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 29% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.46 no comparison
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Aura- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 75 before.

Kills per round (K/R)

0.69
JunJulAugSepOct

Best month: June 2026 with 0.71.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −91 ELO
20 matches · 30% win rate
On Dust 2 −1 ELO
25 matches · 64% win rate

Aura- loses the most ELO in match 2 of the day: −91 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Anubis
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 82%
0.73 better than 36%
80.2 better than 40%
0.98-
47% of 58 duels better than 21%
25% of 4 situations better than 15%
Anubis22
68% better than 88%
0.73 better than 38%
74.6 better than 15%
1.11-
46% of 37 duels better than 16%
0% of 2 situations better than 1%
Ancient18
56% right on the average
0.73 better than 35%
79.2 better than 33%
1.03-
50% of 38 duels better than 35%
25% of 4 situations better than 18%
Inferno9
11% -
0.48 -
58.0 -
0.60-
33% of 15 duels -
33% of 3 situations -
Mirage5
40% -
0.46 -
58.3 -
0.50-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Aura- plays

Across 82 matches Aura- averages K/R 0.69 and ADR 74.6; the rating across the 44 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 74.6, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 19 of 44 matches the rating was 1.10 or higher (43%), in 18 it was below 0.90. Best month by rating: August 2026 at 1.04. Aura- loses the most ELO in match 2 of the day (−91 ELO, win rate 30%). Things go best in match 1 of the day (±0 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.