Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average39% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.14. Last 3 months: 1.07 (at the start 1.10). Clearly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 85.6. Last 3 months: 83.1 (at the start 78.0). Slightly above the average (79.8).
Share of headshot kills
Best month: June 2026 with 41%. Last 3 months: 39% (at the start 40%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 53%. Last 3 months unchanged at 50%. Just below the average (51%).
Best month: August 2026 with 1,860. Last 3 months: 1,784 (at the start 1,676).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AtomicD_ loses the most ELO in match 1 of the day: +41 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 2.10 · Cache
- Most kills in a match: 35 · Anubis
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How AtomicD_ plays
Across 88 matches AtomicD_ averages K/R 0.75, ADR 81.7 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 8 players. Averages 16.4 kills per match with 39% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 41 of 88 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. AtomicD_ loses the most ELO in match 1 of the day (+41 ELO, win rate 44%). Things go best on Mirage (+35 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: ADR +5.1, ELO +108. Unchanged in recent months: K/R at 0.75, Rating at 1.07, Headshots at 39%, Win rate at 50%. Last 30 days: 1 matches, win rate 100%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.