AtomicD_

VE
88 matches tracked
Last updated:

How does AtomicD_ play?

Rating 1.08 K/R 0.75 ADR 81.7 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 88 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.12+0.11 · Ø 1.01 better than 89%
Pistol kills per match 2.5
Knife kills 3 in 88 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 71%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +5.1, ELO +108
= Stayed the same
K/R at 0.75, Rating at 1.07, Headshots at 39%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +41 ELO
36 matches · 44% win rate

AtomicD_ loses the most ELO in match 1 of the day: +41 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.10 · Cache
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
54% better than 67%
0.68 better than 27%
79.0 better than 46%
0.99 better than 46%
57% of 95 duels better than 84%
24% of 17 situations better than 18%
Mirage22
55% better than 68%
0.77 better than 71%
85.6 better than 78%
1.07 better than 70%
59% of 94 duels better than 90%
33% of 12 situations better than 37%
Anubis16
50% better than 44%
0.80 better than 85%
83.4 better than 70%
1.15 better than 91%
53% of 86 duels better than 65%
56% of 18 situations better than 89%
Ancient11
27% -
0.70 -
70.9 -
1.03-
50% of 30 duels -
39% of 18 situations -
Cache5
20% -
0.78 -
82.3 -
1.09-
43% of 28 duels -
38% of 8 situations -
Inferno4
100% -
0.80 -
95.8 -
1.29-
65% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AtomicD_ plays

Across 88 matches AtomicD_ averages K/R 0.75, ADR 81.7 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 8 players. Averages 16.4 kills per match with 39% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 41 of 88 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. AtomicD_ loses the most ELO in match 1 of the day (+41 ELO, win rate 44%). Things go best on Mirage (+35 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: ADR +5.1, ELO +108. Unchanged in recent months: K/R at 0.75, Rating at 1.07, Headshots at 39%, Win rate at 50%. Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.