AtomiK

USA
On FACEIT since 2015 256 matches tracked 102 matches in 30 days
ELO ▲ 2
3,146
30-day peak: 3,179
Rank NA ▲ 64 places
#141
USA #78 in USA
30 days · prev. #205 · best #118
Last updated:

How does AtomiK play?

Rating 1.18 (from 226 matches) K/R 0.83 ADR 86.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 226 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.3
Knife kills 2 in 256 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 51x 4K, 2 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +202
= Stayed the same
K/R at 0.83, Rating at 1.18, ADR at 85.7
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −174 ELO
36 matches · 39% win rate
In match 3 of the day −140 ELO
41 matches · 41% win rate
Between 6:00 and 12:00 −259 ELO, win rate 47%
On Tuesdays +173 ELO, win rate 45%

AtomiK loses the most ELO on Cache: −174 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Inferno
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.97 · Anubis
  4. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
63% better than 79%
0.86 better than 87%
91.2 better than 86%
1.25 better than 91%
64% of 397 duels better than 94%
31% of 49 situations better than 28%
Mirage65
42% better than 8%
0.81 better than 72%
82.8 better than 52%
1.12 better than 67%
56% of 255 duels better than 70%
33% of 30 situations better than 32%
Cache36
39% better than 3%
0.81 better than 57%
85.5 better than 51%
1.11 better than 49%
54% of 182 duels better than 45%
27% of 15 situations better than 22%
Nuke35
57% better than 46%
0.79 better than 60%
83.3 better than 54%
1.13 better than 64%
56% of 176 duels better than 64%
45% of 20 situations better than 64%
Anubis29
55% better than 49%
0.83 better than 82%
83.6 better than 61%
1.22 better than 90%
54% of 119 duels better than 59%
53% of 19 situations better than 82%
Ancient4
25% -
0.81 -
87.5 -
1.19-
53% of 15 duels -
100% of 1 situations -
Inferno4
100% -
0.88 -
88.8 -
1.24-
70% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AtomiK plays

Across 256 matches AtomiK averages K/R 0.83 and ADR 86.2; the rating across the 226 rated matches is 1.18. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 83 matches. In 131 of 226 matches the rating was 1.10 or higher (58%), in 54 it was below 0.90. In 181 matches with detailed stats: 51 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. AtomiK loses the most ELO on Cache (−174 ELO, win rate 39%). Things go best on Nuke (+245 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, +5 ELO. Improved over the last three months: Win rate +9 pp, ELO +202. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.18, ADR at 85.7. Last 30 days: 102 matches, win rate 53%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.