AtLstImRich

Czech Republic
On FACEIT since 2019 350 matches tracked 109 matches in 30 days
ELO ▲ 152
3,017
30-day peak: 3,017
Rank EU ▲ 1,848 places
#7,667
Czech Republic #78 in Czech Republic
30 days · prev. #9,515 · best #7,603
Last updated:

How does AtLstImRich play?

Rating 1.07 K/R 0.75 ADR 78.3 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 350 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.7 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (53%).

Headshot rate 37%−16 pp · Ø 53% better than 1%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.6
Knife kills 3 in 350 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 41x 4K, 6 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +260
= Stayed the same
ADR at 77.9
▼ Got worse
K/R −0.06, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
34 matches · 53% win rate
On Dust 2 −27 ELO
79 matches · 46% win rate
On Mondays −115 ELO, win rate 44%

AtLstImRich loses the most ELO on Inferno: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
54% better than 45%
0.74 better than 41%
78.7 better than 31%
1.07 better than 53%
55% of 366 duels better than 66%
35% of 62 situations better than 41%
Dust 279
46% better than 19%
0.70 better than 23%
75.0 better than 16%
1.01 better than 28%
57% of 338 duels better than 74%
45% of 44 situations better than 67%
Anubis73
52% better than 37%
0.74 better than 43%
78.8 better than 34%
1.06 right on the average
57% of 383 duels better than 75%
38% of 50 situations better than 48%
Mirage65
54% better than 47%
0.77 better than 54%
79.3 better than 35%
1.12 better than 67%
56% of 312 duels better than 70%
50% of 36 situations better than 81%
Inferno34
53% better than 21%
0.83 better than 67%
84.3 better than 47%
1.19 better than 65%
66% of 148 duels better than 91%
30% of 27 situations better than 30%
Nuke14
50% -
0.75 -
75.5 -
1.06-
61% of 59 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AtLstImRich plays

Across 350 matches AtLstImRich averages K/R 0.75, ADR 78.3 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 37% headshots. The strongest map is Mirage with a 54% win rate in 65 matches. In 153 of 350 matches the rating was 1.10 or higher (44%), in 117 it was below 0.90. In 299 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. AtLstImRich loses the most ELO on Inferno (−30 ELO, win rate 53%). Things go best on Mirage (+264 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +233 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +260. Got weaker: K/R −0.06, Rating −0.06. Unchanged in recent months: ADR at 77.9. Last 30 days: 109 matches, win rate 52%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.