Astikoo

France
On FACEIT since 2015 89 matches tracked 53 matches in 30 days
Last updated:

How does Astikoo play?

Rating 1.07 K/R 0.80 ADR 88.3 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 2.9
Knife kills 1 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 76%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 22x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether Astikoo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 −114 ELO, win rate 34%
On Mondays −3 ELO, win rate 33%

Astikoo loses the most ELO on Mirage: −17 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.05 · Cache
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
40% better than 16%
0.75 better than 63%
83.3 better than 69%
1.00 better than 48%
47% of 161 duels better than 31%
50% of 10 situations better than 81%
Anubis16
38% better than 13%
0.78 better than 77%
92.7 better than 95%
1.02 better than 57%
56% of 80 duels better than 78%
20% of 5 situations better than 11%
Inferno15
53% better than 56%
0.77 better than 76%
85.9 better than 81%
1.03 better than 60%
44% of 71 duels better than 19%
17% of 6 situations better than 9%
Dust 214
57% -
0.86 -
93.7 -
1.18-
65% of 69 duels -
30% of 10 situations -
Cache9
67% -
0.93 -
99.7 -
1.32-
54% of 57 duels -
33% of 3 situations -
Ancient6
33% -
0.69 -
77.7 -
0.99-
35% of 23 duels -
100% of 1 situations -
Nuke3
0% -
0.74 -
85.0 -
0.97-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Astikoo plays

Across 89 matches Astikoo averages K/R 0.80, ADR 88.3 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 88.3, better than 92% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 17.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 36 of 89 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 89 matches with detailed stats: 22 4Ks and 0 aces. Astikoo loses the most ELO on Mirage (−17 ELO, win rate 40%). Things go best from match 5 of the day (−23 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −23 ELO. Last 30 days: 53 matches, win rate 42%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.