Astep4ik
How does Astep4ik play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.02).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average7.7 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15.
Damage per round (ADR)
Best month: October 2026 with 89.2. Last 3 months: 86.4 (at the start 84.3). Clearly above the average (80.1).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 50%). Clearly above the average (50%).
Best month: October 2026 with 2,974. Last 3 months: 2,849 (at the start 2,721).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Astep4ik loses the most ELO on Nuke: −85 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Nuke
- Most kills in a match: 37 · Nuke
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How Astep4ik plays
Across 180 matches Astep4ik averages K/R 0.76 and ADR 86.0; the rating across the 146 rated matches is 1.09. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 72 of 146 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 146 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. Astep4ik loses the most ELO on Nuke (−85 ELO, win rate 54%). Things go best in match 1 of the day (+70 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +70 ELO. Improved over the last three months: Win rate +3 pp, ELO +128. Unchanged in recent months: K/R at 0.76, ADR at 86.4, Headshots at 49%. Last 30 days: 39 matches, win rate 51%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.