Asphy21

Belarus
On FACEIT since 2024 168 matches tracked 53 matches in 30 days
ELO ▼ 87
2,343
30-day peak: 2,459
Rank EU
#87,425
Belarus #2,110 in Belarus
Last updated:

How does Asphy21 play?

Rating 1.04 (from 147 matches) K/R 0.76 ADR 84.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.5
Knife kills 2 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 5 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Headshots +4 pp, ELO +157
= Stayed the same
K/R at 0.77, ADR at 84.0
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −19 ELO
24 matches · 46% win rate
On Fridays ±0 ELO, win rate 43%

Asphy21 loses the most ELO in match 4 of the day: −19 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Highest rating in a match: 2.31 · Ancient
  3. Longest win streak: 4 wins in a row · Overpass

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
56% better than 63%
0.79 better than 70%
88.0 better than 80%
1.06 better than 57%
52% of 279 duels right on the average
30% of 30 situations better than 30%
Anubis59
54% better than 58%
0.79 better than 71%
86.0 better than 74%
1.12 better than 76%
53% of 183 duels better than 56%
53% of 38 situations better than 84%
Nuke15
47% better than 24%
0.65 better than 9%
71.2 better than 9%
0.84-
43% of 30 duels better than 9%
20% of 5 situations better than 12%
Dust 210
30% -
0.65 -
76.8 -
0.86-
44% of 45 duels -
17% of 6 situations -
Inferno9
44% -
0.85 -
91.8 -
1.11-
50% of 42 duels -
40% of 5 situations -
Cache8
75% -
0.71 -
74.1 -
1.00-
29% of 17 duels -
50% of 2 situations -
Mirage4
25% -
0.58 -
68.8 -
0.65-
67% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Asphy21 plays

Across 168 matches Asphy21 averages K/R 0.76 and ADR 84.3; the rating across the 147 rated matches is 1.04. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Ancient with a 56% win rate in 61 matches. In 55 of 147 matches the rating was 1.10 or higher (37%), in 55 it was below 0.90. In 127 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. Asphy21 loses the most ELO in match 4 of the day (−19 ELO, win rate 46%). Things go best on Anubis (+92 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, +109 ELO. Improved over the last three months: Rating +0.06, Headshots +4 pp, ELO +157. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.0. Last 30 days: 53 matches, win rate 49%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.