Asoru_

Japan
On FACEIT since 2021 164 matches tracked 71 matches in 30 days
Last updated:

How does Asoru_ play?

Rating 0.87 K/R 0.64 ADR 75.4 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 37%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.84−0.19 · Ø 1.03 better than 1%
Pistol kills per match 3.0
Knife kills 2 in 164 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 7x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +346
= Stayed the same
ADR at 74.2, Headshots at 54%
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
36 matches · 44% win rate
From match 5 of the day −50 ELO
40 matches · 45% win rate
On Thursdays ±0 ELO, win rate 45%

Asoru_ loses the most ELO in match 2 of the day: −54 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Inferno
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
56% better than 67%
0.63 better than 7%
73.3 better than 14%
0.84 better than 3%
44% of 314 duels better than 13%
50% of 32 situations better than 82%
Dust 252
58% better than 72%
0.65 better than 10%
80.2 better than 46%
0.88 better than 6%
49% of 321 duels better than 34%
17% of 18 situations better than 6%
Ancient16
44% better than 24%
0.57 better than 1%
67.5 better than 2%
0.77 better than 1%
43% of 63 duels better than 9%
38% of 8 situations right on the average
Anubis12
42% -
0.74 -
79.6 -
1.06-
55% of 60 duels -
22% of 9 situations -
Nuke10
30% -
0.55 -
68.3 -
0.74-
45% of 60 duels -
50% of 2 situations -
Inferno8
50% -
0.78 -
82.8 -
1.11-
51% of 47 duels -
-
Cache5
60% -
0.59 -
71.3 -
0.77-
43% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Asoru_ plays

Across 164 matches Asoru_ averages K/R 0.64, ADR 75.4 and a rating of 0.87. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.84, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 52 matches. In 28 of 164 matches the rating was 1.10 or higher (17%), in 93 it was below 0.90. In 109 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 0.92. Asoru_ loses the most ELO in match 2 of the day (−54 ELO, win rate 44%). Things go best on Dust 2 (+25 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +1 ELO. Improved over the last three months: ELO +346. Got weaker: K/R −0.05, Rating −0.08, Win rate −8 pp. Unchanged in recent months: ADR at 74.2, Headshots at 54%. Last 30 days: 71 matches, win rate 49%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.