Ashmoz1

MW
On FACEIT since 2019 181 matches tracked 41 matches in 30 days
Last updated:

How does Ashmoz1 play?

Rating 0.92 K/R 0.69 ADR 74.9 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 93%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 0.89−0.10 · Ø 0.99 better than 18%
Pistol kills per match 2.7
Knife kills 6 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.9%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 9%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 50%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 5 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 34%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 34%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.68, ADR at 73.6, Win rate at 51%, ELO at 1,337
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
47 matches · 45% win rate
On Ancient −19 ELO
33 matches · 33% win rate
Between 12:00 and 18:00 +72 ELO, win rate 43%
On Saturdays +7 ELO, win rate 40%

Ashmoz1 loses the most ELO in match 2 of the day: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
58% better than 77%
0.70 better than 42%
77.1 better than 40%
0.93 better than 27%
49% of 313 duels right on the average
32% of 22 situations better than 33%
Mirage46
57% better than 76%
0.69 better than 38%
73.3 better than 24%
0.94 better than 34%
51% of 257 duels better than 58%
30% of 23 situations better than 32%
Ancient33
33% better than 7%
0.68 better than 29%
72.7 better than 14%
0.89 better than 16%
48% of 166 duels better than 42%
31% of 16 situations better than 33%
Inferno22
45% better than 33%
0.68 better than 41%
75.3 better than 38%
0.89 better than 24%
50% of 141 duels better than 54%
63% of 8 situations better than 94%
Anubis14
57% -
0.72 -
76.2 -
0.98-
47% of 79 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ashmoz1 plays

Across 181 matches Ashmoz1 averages K/R 0.69, ADR 74.9 and a rating of 0.92. Biggest strength: Headshot rate at 56%, better than 93% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 15.0 kills per match with 56% headshots. The strongest map is Dust 2 with a 58% win rate in 62 matches. In 54 of 181 matches the rating was 1.10 or higher (30%), in 82 it was below 0.90. In 121 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: June 2026 at 0.97. Ashmoz1 loses the most ELO in match 2 of the day (−55 ELO, win rate 45%). Things go best on Mirage (+117 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, −26 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.68, ADR at 73.6, Win rate at 51%, ELO at 1,337. Last 30 days: 41 matches, win rate 63%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.