AshT

France
239 matches tracked
ELO ▼ 31
2,405
30-day peak: 2,436
Rank EU
#72,510
France #1,382 in France
Last updated:

How does AshT play?

Rating 1.10 K/R 0.78 ADR 86.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 54%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.10+0.07 · Ø 1.03 better than 71%
Pistol kills per match 3.0
Knife kills 5 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 81%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 40x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 86.6, Win rate at 51%, ELO at 2,381
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −167 ELO
69 matches · 46% win rate
In match 2 of the day −53 ELO
38 matches · 45% win rate
Between 0:00 and 6:00 −157 ELO, win rate 35%

AshT loses the most ELO on Dust 2: −167 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Cache
  2. Most kills in a match: 43 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
46% better than 29%
0.81 better than 80%
87.7 better than 80%
1.12 better than 76%
55% of 303 duels better than 70%
40% of 45 situations better than 56%
Mirage37
41% better than 13%
0.75 better than 53%
83.1 better than 61%
1.05 better than 54%
53% of 167 duels better than 60%
58% of 24 situations better than 92%
Anubis33
52% better than 45%
0.76 better than 58%
84.7 better than 68%
1.06 better than 58%
51% of 199 duels better than 45%
33% of 18 situations better than 35%
Inferno31
45% better than 26%
0.72 better than 30%
81.2 better than 39%
0.98 better than 21%
52% of 143 duels better than 45%
27% of 15 situations better than 24%
Cache27
70% -
0.95 -
102.9 -
1.34-
62% of 165 duels -
36% of 14 situations -
Nuke20
55% right on the average
0.77 right on the average
84.6 better than 61%
1.11 better than 65%
51% of 94 duels better than 39%
30% of 23 situations better than 31%
Ancient17
53% right on the average
0.70 better than 27%
78.2 better than 31%
1.00 better than 37%
54% of 74 duels better than 66%
20% of 10 situations better than 10%
Vertigo3
100% -
0.71 -
80.4 -
1.04-
55% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AshT plays

Across 238 matches AshT averages K/R 0.78, ADR 86.4 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 27 matches. In 111 of 238 matches the rating was 1.10 or higher (47%), in 70 it was below 0.90. In 170 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. AshT loses the most ELO on Dust 2 (−167 ELO, win rate 46%). Things go best on Cache (+90 ELO, win rate 70%). From match no. 5 of the day on, things go best: 57% win rate, +76 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 86.6, Win rate at 51%, ELO at 2,381. Last 30 days: 3 matches, win rate 33%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.