Asas

Russia
On FACEIT since 2015 196 matches tracked 94 matches in 30 days
ELO ▲ 52
2,610
30-day peak: 2,748
Rank EU
#35,929
Russia #10,361 in Russia
Last updated:

How does Asas play?

Rating 1.11 K/R 0.79 ADR 87.4 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 2.9
Zeus kills1 in 196 matches
Knife kills 3 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 76%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 23x 4K, 3 aces in 153 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 97%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +88
= Stayed the same
ADR at 86.7, Headshots at 49%
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
40 matches · 53% win rate
On Inferno −26 ELO
28 matches · 61% win rate
On Wednesdays −32 ELO, win rate 44%

Asas loses the most ELO on Dust 2: −27 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Ancient
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
61% better than 78%
0.81 better than 76%
89.3 better than 83%
1.14 better than 80%
56% of 227 duels better than 73%
26% of 35 situations better than 22%
Anubis46
54% better than 54%
0.75 right on the average
85.2 better than 66%
1.04 better than 44%
46% of 140 duels better than 18%
44% of 25 situations better than 65%
Dust 240
53% better than 53%
0.78 better than 66%
84.6 better than 65%
1.10 better than 67%
41% of 157 duels better than 6%
46% of 24 situations better than 71%
Inferno28
61% better than 62%
0.83 better than 72%
91.0 better than 75%
1.20 better than 76%
57% of 127 duels better than 64%
39% of 18 situations better than 50%
Nuke15
53% better than 41%
0.77 better than 54%
92.4 better than 87%
1.04 better than 46%
45% of 88 duels better than 13%
30% of 10 situations better than 22%
Cache7
29% -
0.85 -
87.9 -
1.21-
31% of 32 duels -
50% of 6 situations -
Mirage4
50% -
0.63 -
67.8 -
0.96-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Asas plays

Across 196 matches Asas averages K/R 0.79, ADR 87.4 and a rating of 1.11. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 56 matches. In 92 of 196 matches the rating was 1.10 or higher (47%), in 55 it was below 0.90. In 153 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. Asas loses the most ELO on Dust 2 (−27 ELO, win rate 53%). Things go best on Anubis (+21 ELO, win rate 54%). Match no. 2 of the day goes best: 64% win rate, −26 ELO. Improved over the last three months: ELO +88. Got weaker: K/R −0.04, Rating −0.08, Win rate −3 pp. Unchanged in recent months: ADR at 86.7, Headshots at 49%. Last 30 days: 94 matches, win rate 54%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.