As_K

Denmark
On FACEIT since 2019 245 matches tracked 42 matches in 30 days
ELO ▼ 149
3,075
30-day peak: 3,224
Rank EU ▼ 151 places
#6,082
Denmark #224 in Denmark
30 days · prev. #5,931 · best #4,691
Last updated:

How does As_K play?

Rating 0.95 K/R 0.69 ADR 77.0 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 245 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

40% of 1v1s won and so just below the average (42%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.93−0.12 · Ø 1.05 better than 6%
Pistol kills per match 2.9
Knife kills 9 in 245 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 30x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 76.5, Headshots at 52%
▼ Got worse
ELO −184

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −140 ELO
32 matches · 47% win rate
On Mirage −88 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 −248 ELO, win rate 42%
On Tuesdays +21 ELO, win rate 41%

As_K loses the most ELO on Nuke: −140 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
47% better than 22%
0.72 better than 30%
80.5 better than 40%
1.00 better than 28%
55% of 375 duels better than 65%
38% of 32 situations right on the average
Anubis40
43% better than 14%
0.71 better than 28%
79.6 better than 38%
0.98 better than 23%
49% of 201 duels better than 29%
25% of 20 situations better than 18%
Cache39
51% better than 28%
0.69 better than 12%
75.1 better than 11%
0.98 better than 11%
47% of 169 duels better than 14%
76% of 21 situations better than 98%
Mirage32
44% better than 11%
0.61 better than 3%
68.1 better than 2%
0.86 better than 3%
42% of 130 duels better than 4%
31% of 16 situations better than 25%
Nuke32
47% better than 19%
0.69 better than 16%
77.8 better than 26%
0.94 better than 10%
45% of 161 duels better than 11%
33% of 9 situations better than 33%
Inferno30
53% better than 21%
0.68 better than 13%
78.3 better than 22%
0.91 better than 4%
53% of 156 duels better than 33%
40% of 15 situations right on the average
Vertigo3
0% -
0.69 -
76.3 -
0.89-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How As_K plays

Across 245 matches As_K averages K/R 0.69, ADR 77.0 and a rating of 0.95. Most room to improve: K/D at 0.93, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Inferno with a 53% win rate in 30 matches. In 74 of 245 matches the rating was 1.10 or higher (30%), in 108 it was below 0.90. In 187 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. As_K loses the most ELO on Nuke (−140 ELO, win rate 47%). Things go best on Inferno (+68 ELO, win rate 53%). Match no. 4 of the day goes best: 60% win rate, +35 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: ELO −184. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 76.5, Headshots at 52%. Last 30 days: 42 matches, win rate 38%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.